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There are 2 infinite combos in this deck, With Special Thanks to Manwit and orangescrub for the ideas.
You can gain huge amounts of life, place +1/+1 counters and draw cards. The small combo is with the Archangel of thune, Fathom mage and Horizon chimera. gaining life, placing +1/+1 counters, and drawing cards - just added - sage of hours and more +1/+1 counter generators, Vorelof the hull clade, Ajani, mentor of heros, Kalonian Hydra and Forced adaptaion. it's running pretty smooth, wins about round 7 or 8 consistantly.I hope you enjoy, and please leave some feedback to help me with this build
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Just one thought: A combo with 4+ cards seems very gracile and frail to me. A single discard or removal can ruin your whole day. This will need some testgames to see if you are able to protect your combo. Greetings Muktol
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thank-you, the main combo is only really between getting 2 kiora's followers with illusionist bracers, because any creature can be tapped with the spring leaf drum, or other draw card or mana enchantments for infinte cards or mana.
2x Kiora's Followers, 1(? 2 ?)x Illusionist Bracers, 1x Spring Leaf Drum = 4(?5) ;) I don't know much about the current standard cards (I play modern 90% of the time) but I would do the following: Concentrate on the "Kiora's Followers", "Illusionist Bracers", "Spring Leaf Drum" combo. It's rather cheap to play (cc1/cc2) and can give you as much mana as you want to (from what I can remember there's no 'infinite' accoring to the rules). Having 2 combos in the deck can mess up your plan, because you will need to many cards to play successful. Then I would look for a card which is able to use this ammount of mana and finish the game right now (opponents upkeep can also be OK, but no X/X creatures. Even without haste, your opponent only needs a single point removal, and most decks play rather many of those). Cards with 'pay X' are great for such decks, you can use either direct damage (mostly red or black) or mill (blue) Then the deck will need some protection: Defenders, fog-effects and counterspells are some ways to protect you and your combo parts. I would add some more control spells in my sideboard. If you win turn 1 your opponent will board every artefact hate he can get. And last, I would add an emergency plan. A second finisher so that you don't have to say "GG" when one of your combo components gets removed from your hand, or your library.
thank-you, this has been very helpful, replaced the removal cards for polukranos, triggering his monstrous ability with the X mana will deal enough damage to wipe the board and go for the kill. can't wait to try it out.
The easier way to get all that tapping and untapping done and you have them in your other deck. An Elite Arcanist cast with an exiled Triton Tactics. Elite Arcanist will then be able to pay one mana and tap, to untap two creatures (we care nothing about the +0/+3 or blocking creature effects), those two creatures being himself and any creature that has an inspire ability and that is also enchanted with the Karametra's Favor. You tap the inspire creature for the mana for Elite Arcanist who then taps to untap him self and the inspire creature. SO yeah, EVERY creature that has an inspire ability can be an infinite loop this way. Infinite damage, life, mill, card draw, 1/1 tokens, and extort are all possible. Have fun. :)