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Alright let's explain this deck, the reason why it's called Sixth Sense is because I plan on having the game by turn 6. My basic plan is to strike with an Fireshriek'd Baneslayer or a Blinding Angel on turn six, thus either getting them to skip their next 2 attack phases or hitting them with good power or follow up with a Waves for another 2 attack phases. Eventually I plan on locking out their attack phases the whole game while I attack their life. This deck is really mana hungry and NEEDS to drop a land every turn.
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I love the deck strategy and it is sick. Though by turn six I dont see how you can make an opponent skip two attack phases with one direct hit from the angel.
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Blinding Angel with Fireshreiker
I would add some white fetch land spells, and some red mana sources to help get the combo out faster
Well I have already 4 mana producing artifacts plus 24 lands I think I'm alright.