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fnm vampire
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I'd take out the bloodlords (5 mana is a lot of mana, plus he is better when you already have a board advantage, he helps winning the game faster but isn't a turner of the tide) and put in 2 Falkenrath Marauders in his place. Also 1 less vampire interloper, 1 less bloodcrazed neonate and 2 less curse of stalked prey opens 4 slots for removal spells OR Nightbird's Clutches. The clutches also has flashback for 4, which is REALLY great, won me a few games. Perhaps the bloodseekers aren't all that in metagame, could replace them with more removal like Volt Charge/Grim affliction to proliferate....also costs 3 mana, but 3 mana well spent. The proliferate also works with your Sphere of the Sun :D
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