Sphinx-Mutation

by Bambilion on 18 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

A really fun deck that runs well in a group setting. It takes a few turns to take off, but Magister Sphinx and Filigree Angel make up for the health they should have lost and the health you shouldn't have. Cathedral Membrane does put in work early game because it prevents opponents from attacking. The Transmuter/Sphinx Summoner play works wonders. You can bounce a chalice with Transmuter if you need to. Plus, being able to run one-of's is really nice since you can tutor for whatever your situation calls for with Sphinx Summoner and Fabricate. Also,being able to run Elbrus in a deck is also pretty awesome. Usually builds run Blightsteel, but I kind of wanted to give my opponent more of a chance so I run the Magister Sphinx and side in Darksteel Colossus instead if i need a bigger beater (plus its a little more fun and challenging in my perspective :^{D)

(I like my own decks because they need love ellohell)

How to Play

Get out Sphinx Summoner and Transmuter as soon as possible to start your plays.

Blightsteel
Winning lol

Darksteel Colossus
For beat downs

Filigree Angel
For low health

Sharuum the Hegemon
For tool boxing

Sphinx of the Steel Wind
For red and green

Magister Sphinx
For opponents health
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Play a Fabricate...

Thousand-year Elixer
Start your Transmuter/ Elixer combos

Scourglass
Wipe your opponent's fields

... and Transmute for:

Elbrus the Binding Blade
GG

Also, Fabricate can tutor your deck basically
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(Side board Combo)
Platinum Angel+Soul Conduit
Fun combo- if your below zero with platinum angel, soul conduit and win : )

Deck Tags

  • group
  • sphynx
  • Artifact
  • Casual
  • Combo
  • multi player

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,523 times.

Mana Curve

Mana Symbol Occurrence

14231300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sphinx-Mutation

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