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Main concepts in this deck are the ramp, extra mana for multiple extorts early game, pontiff to give extort to all you creatures, cheap spells purely to extort off of, and primeval bounty to give you more extort-ers, counters for defending, and life so placing more lands.Ultimately, if the game lasts long enough, you'll get sanguine bond and exquisite blood out, and you get an instant win. Chances are, the game won't last that long though
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Its cool but the curve is really messed up. turn 2 and 3 look really slow. If you go for the gast on turn 4 chances are your opponent has removal in hand to squash it. Scavenging ooze might be a nice two drop along with the sage. It gives you a evolve and a mana to scavenge with. Having a 3 drop is also nice. I know if you are planning on extorting with the thrull out it is nice to have a two drop, ie. scavenging ooze :), but what about a Renegade Krasis. You can throw a slitherhead counter on the thrull, you have counters on the sage and ooze and then when you drop the pontif or any creature post bounty you get the evolve trigger and everyone gets bigger. If you want to get fancy you can pay the two life, remove the counter from the krasis and next creature..boom everyone gets bigger again. Just a tought. And you are right about the sanguine and exquiset. probably a little overkill. Filling the 2 a 3 slots out with a couple of creatures that will evolve your sage is probably a little more advantagous.
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