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This deck is a ton of fun to play but for your opponent, this deck is AIDS incarnate. DO NOT play this deck. I HIGHLY recommend against playing it. If you are still reading you are a horrible person like me and would enjoy the deck so here you go. How you win is Isochron Scepter + Fog or any of the 12 other spells like it. Easiest deck ever.The lands cost a ton of money. No one likes spending too much money. Here are two alternative land bases. They are NOT as good as the ones above. Same goes for the low compared to the mid. The original price for the lands is $166. (aka too much) Mid Priced Land4x Temple Garden $6.50 each, $26 total 3x Yavimaya Coast $1 each, $3 (duh) total4x Razorverge Thicket $7.50 each, $30 total (They are good... Suck it up buttercup)2x Seachrome Coast $4 each, $8 total4x Mana Confluence $3 each, $12 total2x Forest1x Plains1x IslandGRAND TOTAL=$79Low Priced Land3x Yavimaya Coast $1 each, $3 (duh) total4x Temple of Plenty $1 each, $4 (duh) total2x Seachrome Coast $4 each, $8 total4x City of Brass $2 each, $8 total4x Mana Confluence $3 each, $12 total2x Forest1x Plains1x IslandGRAND TOTAL=$35
*I use Fog in my explanation a lot, which means a card that prevents all combat damage that would be dealt this turn.GAMEPLAYWhat you want to do whit this deck cast Isochron Scepter and then imprint a Fog card onto it. You also want to cast Leyline of Sanctity, either out of your opening hand or later in the match, so your opponent can't target you or attack. Then you wait and use Isochron Scepter each turn until you draw Entreat the Angels and fill the board. If you draw Entreat too early and your opponent is able to deal with it, you have Elixir of Immortality to shuffle your graveyard and you are able to get another shot. If they keep dealing with your angles you could just let your opponent deck themselves. If they somehow remove your isochron scepter, get it back with Academy Ruins.OPENING HAND-You want a balance of Fogs and ways to find Isochron Scepter.-If you have a land, a fog and Isochron Scepter itself, ALWYAS KEEP.-Try to avoid keeping a land heavy hand.SIDEBOARD-If your opponent is playing white you bring in Natural State and Nature's Claim for Stony Silence.-If your opponent is playing green or red bring in Welding Jar to beat artifact removal.-If your opponent is playing a combination of the two, bring in both until you can figure out what artifact answers they have.-If your opponent has annihilator in his deck, bring in Ensnaring bridge.-If your opponent has problematic planeswalkers, bring in detention sphere. -If you want another win condition, Emrakul is your tentacle monster answer.
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