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A fun deck with wolves
- Drop land, ramp up with druids- Play wolves.- Have bigger wolves with Tolsimir Wolfblood and Arlinn.- Gain life with Tolsimir, friend to wolves and eat away your problems whenever a wolf enters the battlefield under your control.Have fun!!
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NOTE: Set by owner when deck was made.
As usual, feel free to comment/suggest.
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I think relying on 4 sunpetals isnt enough to reliably get tolisimir out. same goes for rootbound and arlinn
That's why I have 4 Paradise druids.
But, you're right, I switched 4 Forests to 4 Jungle Shrines.
I'd almost go with Feed the Pack, since you have Nightpack Ambusher, and Arlinn, Voice of the pack, you'd be getting more wolves out then their normal toughness; and with Gaea's Blessing, you can pull them out again. Or Wolfbriar Elemental, if you feel you get mana to spare.I'd almost say Master of the Wild Hunt instead of Tolsmir. Tolsmir is the only reason for white, and Master of the Hunt makes more tokens, and I think being more in control of the 'fighting' ability is better. There is no lifegain though.I'd also say Scorned Villager versus the Leafkin Druid, since they're also a werewolf. If you put Immerwolf in (which is also a decent buffing wolf) your werewolves can't go back to humans either.There's also Raised by Wolves, which would be handy if you had anything that gave them trample.
I prefer Tolsimir for the lifegain rather than Master for the banding.I do like Feed the Pack and Wolfbriar Elemental as well as Raised by Wolves, but would need a Rancor or a Primal rage tho.I went Leafkin Druid rather than Scorched Villager because I wanted more a "Nature" feel than a "Werewolf" feel.
Removed Ferocious Pup, Huntmaster of the Fells and Arlinn Kord to replace them with Watchwolf, Tolsimir Wolfblood and Overrun.Replaced Jungle Shrines and Rootbound Crags with Temples of Plenty and Canopy Vistas since I don't need red mana anymore.