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Werewolves, durr.
Drop werewolves, use Moonmist to transform and protect them. Immerwolf keeps them transformed. Drop an Instigator Gang and swing wildly. If there's difficulty getting the last bit of damage, a transformed Mondronen Shaman or a Brimstone Volley can get you the extra mile.
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I would reduce "Instigator Gang" by 2 and add "Reckless Waif" instead, to speed you play up a little bit. Furthermore I would remove "Caravan Vigil", add some duallands and either something to draw cards (e.g. Infiltration Lens) or some removal/ protection (e.g. "Searing Blaze" or "Ranger's Guile)GreetingsMuktol
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Thanks for the comments. I like the suggestion of "Reckless Waif", but I think I'll try reducing "Instigator Gang" and "Mondronen Shaman" by one each instead. You're right on "Caravan Vigil", so I replaced it with "Brimstone Volley" for removal and swapped some basic lands for "Rootbound Crag". I would run "Infiltration Lens", but I made an arbitrary decision to stick to Innistrad block and Magic 2013. I'll try "Dangerous Wager" instead if I need card draw.