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Initially, the inspiration was Approach. I wanted to see what deck I could build to outlast opponents. But as time went on, it became clearer that this deck could just all be a combo engine, and Approach can then be a possible contingency plan if need be. I'm not sure about the Gravecrawler over Viscera Seer right now, but it could be interesting with Soul's Attendant and Sanguine Bond. So I'll just have to see.UPDATE: so while playing lots of combos was fun, and I did get a couple wins, the deck felt funky. It was proving difficult to decide what combo at what time would be the best route for victory. So, I cleared out the other combos, and now am focusing the deck around synergy. First game after the changes, the deck performed very well. Things fell into place and stuff got moving and blown up and I came in second. So I'd say it feels like improvement. As for the other combos, maybe a Mono W deckUPDATE: So with a little more battle experience and some other new cards, it's more consistent, and if I don't win, I'm usually either dead cuz someone else combo'd off, or I'm poised to win, then they kill me. Which is fine. Means the deck's a threat now.
I'm in between slowing my opponent's down, and comboing off myself. With experience it seems a lot of knowing the right time for which is based a lot on reading the table and seeing what the battlefield looks like. UPDATE:So now it's more about protecting the combo pieces, and if not having all the pieces, then synergizing with what's available. Basically, making the whole deck work off itself; the hate being there to ideally keep my opponent's down long enough to get the pieces needed to go off.
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NOTE: Set by owner when deck was made.