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Following a new game style idea, you are looking at two halfdecks designed to be used by new arena players.A halfdeck is a 30 card deck with a focused theme that is meant to be shuffled together with any other halfdeck you can find out there, made by other fans of halfdecks.For example, if you have a collection of 10 halfdecks, they can be combined with each other into 49 different decks, which means that if you have a lot of strong halfdecks, no one will ever know just what you will be playing next time you meet them.These two halfdecks, one in the mainboard, the other in the sideboard are not necessarily meant to be put together but also can be built to join together with ANY other halfdeck. Anyone interested in halfdecks in general can search forThe decktag: halfdeckWhich is used by everyone in the halfdeck community.Feel free to build new halfdecks and join the group, but remember two things.1: write about what halfdecks are.2: mark your decks with the decktag: halfdeck.MAINBOARD DECK: "Aggressive drawing"This halfdeck is built around Irencrag Pyromancer and Cycle cards.Your main goal is to have either Drannith Stinger or a card that cares about drawings cards out and then use the rest of the deck to cycle in to more cards activating the required effect. The draw and damage effects will happily support other halfdecks to give them an aggro kick!SIDEBOARD DECK: "Aggressive discarding"This halfdeck is built around cards like Flourishing Fox Pyromancer and Cycle cards.The goal is to get out your early game cards that care about cycling and cycle away as main cards as you can hit. Also a nice way to quickly get out Stalwart Valkyrie with all the creatures discarding into the graveyard. This half functions best with more cycling effects but the added draw and low mana creatures will help decks that need some early plays to get the game going. BOTH HALVES TOGETHER: "Aggressive Cycling"These two, though good apart, compliment each other perfectly with both caring about cards cycling away and plenty of early game creatures to get the damage going. The deck becomes almost entirely draw so hitting lands and the needed effects becomes easy. The best games are when you start with the white creatures and then buff them later on with the red aggressive spells and direct damage.
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NOTE: Set by owner when deck was made.
Your "aggressive drawing" would probably play well with my "striketeam" as ping and first strike is usually a good theme.It's in my white 3&4.
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