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Wild Growth and Harrow help get mana quickly. Tawnos's Wand makes it easier to give opponents poison counters. Necrologia keeps up the speed for after you play most of your hand. Serpent Generators are a last resort in case the game goes too long.
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Notice that the Oracle rules say "when this creature >>deals damage<<" not necessarily COMBAT damage. Try Viridian Longbow, that way you don't even have to attack! :D
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Very nice observation, ty.. This will work out very nicely now :D
i have always thought doubling season would be great in a poison deck....