The owner of this deck hasn't added a sideboard, they probably should...
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Attempting an aggressive U/R/W beats deck; Madcap looks insane in limited, and I consider it a major threat in Standard as well. Although in a "god-hand" realm, this deck can potentially end things as early as turn 3 with a flipped Delver enchanted with Madcap, pumped with a bloodrushed Skinbrand, and then Flinging it at the opponent to finish them off. (Turn 1 Delver, turn 2 lucky flip, enchant with Madcap, swing 6 flying, turn 3 attack, pump, have damage resolve, and then Fling).Overall the deck tries to be aggressive as can be in both filtering for what it needs, and keeping overall pressure on opponents. Land count at this point seems far too low, and may need tweeking; this is currently a work in progress. Also, need to determined sideboard options. Constructive feedback is greatly appreciated!
With the card drawing potential, I don't foresee a reason to hold back; this deck pre-sideboard aims to crush the enemy in as few turns as possible by making blocking impossible, and finishing them off with a few well placed shots.I envision the sideboard as basically being a Red Deck Wins setup, swapping in raw firepower to either clear the way, or ensure the last few points get through. Playtesting hasn't even begun however, so there may be quite a few kinks to shake out.
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