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the key is to get Oath of Druids pronto, this deck can pick up the pace once it's out but I do admit the oath has no protection whatsoever but if it's left alone along side with Mirri's Guile It can place a huge creature on the field and have a select draw phase.Skullmulcher helps with drawing cards and espically when you want to get rid of your wurm tokens especially when you have too many creatures out and the Miren's effect can be the pick me up that you need when your at low life and have a Worldspine wurm, Emrakul or anything that has 10 or more toughness to survive.
Combos that happenMiren + Worldspine Wurm: Gain +15 Life, 3 5/5 trampling wurms and Worldspine is shuffled back into the deckSkullmulcher + Wurm tokens: this can an effective draw mechanic especially if you druid's deliverance and populateVigor + Blightsteel: when it gets blocked it's gonna get bigger and bigger, and if your opponents have something nasty to return, exile or take control of blightsteel, simply use Miren to sac it and gain a buttload of lifeOath of Druids + Gaea's Blessing: Helps manages the milling from Oath and can reuse cards again such as Druid's Deliverance, Beast wthin or anything that was killedDoomgape + Oath of Druids: Unless the sites I use are screwy and the forums as well, this is an easy way to gain +10 life due to oath triggering, doomgape comes on the field, it notices it's still technically the "beginning of your upkeep" and then sac's itself
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