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Goblin Dark-Dwellers
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I had thought about it but I'm not sure if I want to cut something and run more creatures.
You're running 20 legal targets for the Goblin, 12 of which are LD cards. The Ponza deck I piloted to the semi's at WMCQ last year only had 10 legal targets, of which only 6 could target lands, and I managed to fit 3 Goblin Dark-Dwellers into the deck.I'd replace Icefall with the Goblin. Alternatively, you could reduce the number of Firewalkers (moving them to Sideboard) to make room. Remember, the goblin has Menace, and is immune to 2 of the big removal spells in Modern: Abrupt Decay and Fatal Push. Ironically, those two are legal targets for Goblin's etb :p
all of that is totally valid and fair points. I'll definitely consider that. The deck is definitely still a work in progress.
Sinkhole, 2 black sorcery destroy target land
Sinkhole is not Modern legal, and this deck is tagged Modern.
Ah ok. Wasn't paying too much attention.
Smallpox, Crack the Earth and Pox are all very destructive routes to take. Love the deck!
Pox isn't modern legal. Smallpox is good but it also hits me. Crack the earth is nifty but again it hits me too.
Are their no land destruction lands in Modern right now?
There's ghost quarter, which i somehow forgot about, and tectonic edge. I think I already edited the deck and put in ghost quarters but tectonic edge is a bit on the expensive side costing 4 to destroy a non-basic.
Ghost Quarter and Path to Exile allow the opponent to fetch a basic and put it onto the battlefield. Here's two cards that can stop the search: Shadow of Doubt, and Leonin Arbiter. I'm sure there are others, but these are the ones I've faced off against.
@DedWards brings up a very good point. Nullifying the search effect of Path would make it free of drawbacks, and Ghost Quarter is an excellent card with those in play as well.
Very interesting and certainly worth consideration. Considering I have so much land destruction already and the Dark Dwellers to recycle said land destruction I didn't really consider Path having a downside since I could easily get rid of the lands gained from path.
Crack the Earth? R each player sacrifices a Permenant, seems really good for a single red mana!
I've tested it, multiple times. There's two problems with it; firstly the opponent gets to choose what to sacrifice, secondly you have to sacrific something too. And in such a permanent light deck, self sacrifice is very bad.
A tip for playing this, especially for the early game: deny one colour. Let's be honest, you can only start destroying lands from your 3Rd turn onwards, which means it'll take a while to get rid of everything. So your best bet in the meantime is to deny them a colour, which not only shuts off the colour, but puts dead cards in their hand. For example, with my Ponza deck I once faced a WU control deck. I denied him access to White, which not only shut off Path to Exile, but also any mass sweepers, which often have {W}{W} in their cost. He can only draw so many counters before my spells get through. Goblin Dark-Dwellers helped a lot in that game, as did Blood Moon.