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GW Ooze Flux combo deck
The engine of this deck is Ooze Flux + anything that puts +1/+1 counters on creatures. Until you get it going you stall with Call of the Conclave/Selesnya Charm + Intangible Virtue or the Strangleroot Geists. Once Ooze Flux hits the board you make oozes, which puts more counter on creatures thanks to Champion of Lambholt/Cathar's Crusade, so you make more oozes - ad nauseam. Rootborn Defenses is there to blow them out if they attempt to Supreme Verdict. The rest is ramp and a few Obliviong Rings for problematic situations. Once you get the oozes going they will have a very hard time gaining the board advantage and you grind them until you can launch an overwhelming alpha strike.
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Cathar's and Collective seems a bit excessive I think cathars is what to keep, maybe 2 intangible virtues also, I would consider experiment 1 also for potential early creatures. 4 Gavony townships seems high also. maybe some centaur healers for better early game stall.
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Thanks for the idea. I've modified the curve to be a bit lower, and as a result it's less combo-oriented but more able to aggro in the early game. Healers I would keep in the SB since they don't synergize with the rest of the plan.