i actually have a sb just haven't posted it yet lol. and five mana is much easier to reach with remand, electrolyze, and serum visions. my straight ur version only plays 19 lands and gets to 5-7 mana quite frequently. my problem with taking out whammies for bob is that it increases my over all weakness to darkblast and pyroclasm. batterskull just wins games by itself and tombstalker requires very specific answers from gbx decks (with a higher weakness to path to exile decks unfortunately). i do want to find room for 2-3 thoughtscour to power up my stalkers and snaps though. thank you for the advice though and any further would be also appreciated, any feedback is good feedback :)
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I dont know about return but dreadbore does soind like a nice option. I did add a swamp and a blood crypt cutting an island and a catacomb. The list went 4-0 in swiss fnm but lost in the quarter finals to hexproof, a match up i feel needs tuned to fix or just hope to avoid it. We all know that never really pans out though lol
rofl. not sure why the animosity. all of these cards (besides over expensive homing lightning) have been tried and have had little to some success. however the cards I have chosen have been pretty successful. and with 21 lands having as low and cheap of a curve is very helpful. and geist explains himself he's a 3/4 flier that dodges most all searing spears thrown his way. and with only 12 total creatures paying one mana a turn is a small price to pay for resilience. guttersnipe has shown no success for me (especially since he dies to just about every removal spell) the ral's are more of my next test for the deck, over runechanter's pike. but if he shows to be lacking in the deck then I will probably switch back
unfortunately other counter spells are lacking in usefulness in standard right now. and electrickery is because of lingering souls and mana dorks. and hitting multiple creatures is just much more powerful
I was running the charm for a while but i began leaning more towards the crypt myself. I think its more so a matter of preference really.
No i named the deck blue jund because ari lax wrote an article (which i didnt really agree with) about the modern metagame and he listed amy deck with deathrite shaman dark confidant and liliana of the veil as jund. I know its BUG since thats my all time favorite strategy in any given format
Well junk is still considered white jund so in a roundabout way its still blue jund xD
This deck was frustrating at fnm but just you wait till Friday. You'll get to experience my new brew. Bant hexproof enchantments >:D
Well troll master if you paid attention to the actual deck. There is alot of synergy. Epic experiment is normally an alternative win con. I've actually cut a past in flames for a devils play. Which when you hit enough tokens and battle hymn once or twice you have a nice alternative back up. The deck still goes token beat down more often then not. And last I heard tokens can block. Unheard of huh?
This is actually a standard deck and shrine wont be standard anymore. So no shrine :P
Actually I put those lands into the deck list because those are the lands I already have. However if you were to just use regular islands it would decrease the value by about 20$. I apologize if they were misleading
Nice deck bro. I do think like a 1of grapeshot would be pretty raw
Because I need to have a way to interact with my opponents in the early turns. Especially if its against amy of the combo decks
This is just a standard deck but if natural order is legal in modern I'd definately play it.
Turn four kill is by slamming a craterhoof behemoth with 5 or more other creatures when he enters play all of your creatures get +x+x and trample and he has haste. so with 5 other creatures you can swing for 21you damage trample with just behemoth and soul of the harvest. I've since cut the four rancor for genesis wave which allows for complete blow outs if done for anything over 8
Thanks man the basic idea behind it is to stall out with stonehorn soft lock until I draw an entreat venser and tomiyo are alternative win cons as well as stallers. I like your deck as well. I would cut the green in your build though since paying the life will mean you just flat out when the next turn
Yeah I was thinking about just making it cantrips.deck it really makes the deck consistent. This is the version I've stuck with for now since its just a no joke serious aggressive deck with some thunderous comebacks
How does aggro not cut it when the top decks are delver, rg aggro, and naya pod aggro?
Yeah the deck itself is just brutal and ridiculously fast
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