Werewolf Unleashed

by axel1218 on 25 February 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Since the release of the innistrad block, I fell in love with these guys. Cute aren't they? Just don't make them mad....you know what will you get.

Even though it is for casual play, I'm keeping it competitive as possible.

Feel free to comment and it is appreciated as well.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 3,615 times.

Mana Curve

Mana Symbol Occurrence

0002027

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf Unleashed

this is looking like a fun deck!
i think you should take out the kessig cage breakers though, they're meant for a blue/green gravereap style deck, and mondronen shaman is kinda useless, i mean sure it does 4 damage straight to them everyone in a while, but when its a 2/3 its pretty crappy. more pyreheart wolves would help get through quicker and its cheaper! lambhold elder is decent, but he has to hit the player and without that he's a 1/2, which is not great.
the rest of this deck is golden! moonmists/brimstones/and beasts within oh my!

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Posted 25 February 2012 at 02:50

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Thanks, mondronen is really useless as 2/3 but it has saved me a couple of times because of the 4 damage dealt. I just put in Kessig Cagebreakers for filler. I still don't know what can I put in...there are still room for improvement and I can't wait for the next set to be released...haha!

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Posted 25 February 2012 at 03:01

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oh man neither can i! im hoping for a werewolf plainswalker, which i doubt, but it would be devastating!

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Posted 25 February 2012 at 03:05

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me too...hoping anyway isn't bad at all...haha

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Posted 25 February 2012 at 04:11

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maybe a few more mayors to add? they're only 5$ last time i check which isn't too bad, and wolfbitten captive is a pretty great drop and pump

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Posted 25 February 2012 at 03:08

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This deck has a lot of 2 ofs in the deck. The cards that needs 4 of at least are the mayors (It's your lord for this deck.) They dropped in price too, they're only 3 dollars at tcg. As for the deck overall, the mana curve is off. You have 5 one drops, and you have a 3 mana dorks for 2 cmc. It may be a werewolf, but it's transform ability is irrelevant when it does transform for a low cmc deck like this and birds of llanowar elf can replace it for its non- transform side for one mana less, making your deck faster.

heres a common mana curve for werewolves with the cards you posted

1 mana: 8
8 creatures (4 being a mana dork like birds of elves, the other 4 are werewolves. If you don't want mana dorks, then 4 wolfbitten (best one drop for werewolves imo) and 4 reckless waif/youngwolf (they help with agro too)

2 mana: 11
4 Mayor (he's the only strong 2 mana werewolf imo)
4 moonmist (the main card needed for a werewolf deck along with mayor)
3 full moon's rise (this card is iffy with me, but that's just me, a lot of people like it.)

3 mana: 13
4 kruin/pyreheart wolf (if you want more overall power, kruin is the one but if you want instant ability pyreheart is the better choice)
3 immerwolf (A second lord is always good, he may become a target from pop spells, but that protects your werewolves from it and if he stays on the field, your werewolves become a strong force.)
3 Beast within (a great pop spell for green)
3 Brimstone volley (a potential surprise kill spell or a finisher when your creatures dont cut it)

4 mana: 6
6 creatures (These should be your finishers since there's no good 5+ cmc werewolves; huntmaster and instigator gang are the main heavy hitters for a werewolf deck. since they alone can finish the game for you, which is why I don't think mondronen shaman is the best choice for the 4 cost slot )

Land: 20 (The best werewolves are only 4 cmc, and if you choose to have one mana creatures in your deck, you won't need 22 lands which lets you have more werewolves and spells in your deck.

This would make your deck more consistent and faster. Can you take a look at my werewolf deck too? Thank you, and hope this helps!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=291645


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Posted 26 February 2012 at 23:24

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sorry I was off in my math (I suck at it) You need 22 lands, so you wouldn't change your lands.

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Posted 26 February 2012 at 23:31

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Thanks for the comment. I will look into that...still in construction but can win anytime just by drawing the right cards. :D

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Posted 26 February 2012 at 23:47

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How many times do I have to say this, Immerwolf and Huntmaster dont work!

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Posted 27 February 2012 at 00:21

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I know....for me it works.

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Posted 27 February 2012 at 22:51

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Au Contraire Jayden. Saying Immerwolf and Huntmaster dont work together is making the mistake of wanting the best out of everything. Huntmaster, with Immerwolf, gives you 2 3/3 creatures and 2 life. Then, when he trasforms, you now have a 3/3 creature, a 5/5 creature with trample, 2 life, and 2 Shocks. ALL FOR 4 MANA. Dude thats still awesome no matter what.

In addition, if your opponent removes Immerwolf you get another 2/2 chump blocker and 2 more life with the possibility of 2 more shocks. I THINK YES.

Get over yourself. Immerwolf is too fantastic of a card for every other werewolf in this deck to take him out just because he doesnt bring out Huntmaster to his full capacity. Similarly, Huntmaster is too fantastic a card to take out just because you dont get the best from him from Immerwolf. If you want to maximize Huntmaster, build a R/G ramp/burn deck around him.

This is my Werewolf Deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=299799. I dont run Huntmaster cuz his money cost is ridiculously high money-wise.

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Posted 28 February 2012 at 01:04

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It still depends on the situation...you all say that they don't work and I get it....
But AS I said, it still depends on the situation and still it works for me just fine...

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Posted 28 February 2012 at 12:56

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