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idea is to build fast and go wide with humans while pumping each other up with eob triggers. Have a few artifact destruction for vehicles/marvels that can also be used to make creatures unblockable (at least by ground troops) or get rid of pesky enchantments.
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NOTE: Set by owner when deck was made.
Please leave me suggestions to improve and make more competitive. Thanks!
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I have a RW Humans deck of my own. The difference between our builds is that mine only plays a single Cast Out and 4 Ride Down as removal. Land bases are different also; I play Needle Spires for when I have a chance to push 4 extra damage through, and a second copy of Battlements. But I do like the removal options you've gone with. I would maybe play 1 or 2 more Make a Stand as an answer to board wipe spells, and move the Forsakes to the SB for when you go up against Marvel or other artifact-based decks. I would suggest Bloodlust Inciter over Mimic. Inciter on 1 > Initiate on 2 > Always Watching on 3, exert w/ Vigilance is absurdly quick and powerful. Marvel decks haven't even set themselves up yet and their already down to 12 life. Also, a few copies of Cast Out to deal with any planeswalkers in post-board games. Yeah, the 3W cost is hard to pay when you're trying to go as wide as possible, but it's a necessary evil when dealing with Chandra, Flamecaller in Marvel decks or any planeswalker in Vehicles decks.Just my thoughts.