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The deck is very straightforward. The name is explanatory. You basically get kiln fiend really big, slip through space, swing, than cast fling and sacrifice it to deal massive damage to your opponent. Use opt and serum visions to get kiln fiend faster.(Edit): Fling was taken out of the deck due to it not triggering kiln fiends' ability. However, the name stuck, similar to how pyrodelver doesn't run young pyromancer anymore but is still called pyrodelver. Now you just give it double strike to deal massive damage.
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NOTE: Set by owner when deck was made.
Any suggestions?
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-4 Bloodwater Entity-4 Delver of Secrets-4 Thermo-Alchemist-4 Titan's Strength-1 Dive Down-3 Brute Force-1 Slip Through Space-1 Fling-4 Sulfur Falls-4 Mountains+3 Enigma Drake+3 Thing in the Ice+2 Opt+2 Serum Visions+4 Mutagenic Growth+4 Temur Battle Rage+2 Manamorphose+2 Steam Vents+4 Scalding Tarn+4 Flooded StrandYou need more lands so that you can actually play Turn 1 without having to mulligan a lot. Playing 8 fetches will help you mana correct so that you don't end up with red mana when you need blue and vice versa. It's also better to have redundancy with Enigma Drake as a baby Kiln Fiend rather than recursion with Bloodwater Entity since your goal is to end the game quickly. Delver doesn't really do anything after it flips except be an okay clock. Thing in the Ice is much more threatening when it flips, being a 3-turn clock and a board wipe, and doesn't just die to Lightning Bolt You don't need 8 pump spells because Kiln Fiend already pumps itself a lot when you cast essentially 0 cmc spells like Manamorphose & Mutagenic Growth. You'll find that digging deeper and always making sure you have cards in hand is much more important as disruption to your strategy is very real in Modern. Temur Battle Rage acts essentially as 4 more copies of Fling without the downside of losing your creature. Hope this helps.Edit: Didn't see the budget tag. Rather than 4 Scalding Tarn, you can get 4 Polluted Delta. It's just important to have 8 blue fetch-lands so that you can cantrip Turn 1. If you really need red mana, use either fetch to get a Steam Vents.
Soul's fire is fling for 1 extra mana that doesn't kill the creature. Add some as a contingency.
The deck is supposed to cost $100 or less for the lowest price but thanks for the suggestions i forgot about some of those i'll take them into consideration.