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Just as the name suggests, it's a deck that plays around myrs with the help of heartless summoning.. Let me talk about the uses of different cards that's in the deck: Heartless Summoning: A key card of the deck, with this on the field, i get a free shock with perilous myr or a free 4/5 when i play myr superion. it also reduces the cost of my other stronger myr creatures in the deck. Tempered Steel: with this in play, it can nullify the effect of up to 2 heartless summonings, without the summonings, my artifact creature gets a boost from it too. Myr Galvanizer: with 2 of these on the field along with palladium myr, it can create an infinite loop of mana which i can use to spawn an infinite loop of myr with myr propagator. Myr battlesphere: generally an end game card.. enough said.. Myr Turbine : to seek out all my Myrs Myr Reservoir: To get back all my myrs that died. this is a deck that's still in the process of refining so all suggestions and comments are appreciated.
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It seems like heartless summoning would start to become less useful around turn 5 or 6 when you have your lands down and your hand has emptied out. If it was me I'd consider using disenchant over dispatch.
I'm not using disenchant as i'll be playing this deck in standard format. heartless summoning can still help after turn 5 or 6 for my late game plays and it can also help when i start bringing in more myrs with Reservoir and Turbine.
or more liikely have a pcaifism on there
Good suggestion, I added O ring for sideboard as it can deal with more threats for one extra mana. for creatures i still have dispatch and dismember in sideboard.