yeap.. I definitely agree! =) imagine a 7 CMC creature on turn 2.. or even a possible turn 1 by the following play: Land, Dark Ritual, Entomb(choose any huge creature in your deck) and finally exhume FTW. =))
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yeap, and lucky for you, the soon to be released Graveborn Premium deck does not have either of them which means I probably will not be including it in this list. =)
I don't think dark ritual is required here as you do not have any cards with high CMC to fully utilize the effect. Other than that, I'll strongly recommend more strong creatures instead of cheap low cost creatures. The whole point of reanimation or graveborn is playing strong creatures with high CMC from the graveyard that would normally be hard to cast from the hand.
The reanimate deck i'm playing purely utilize on placing large creatures as early as turn 2. bloodghast itself is a good card but it just isn't worth the cost to reanimate it.. moreover, it can already come back to life by itself which means i will not be able to fully utilize my reanimate cards. As for Avatar of Woe, i chose it because I am using only cards that can be found within the Premium deck itself and nothing else outside from it. And I took a look at your list, did you mean Demigod of Revenge instead of Avatar of Vengeance?
yeap, so with cabal therapy, entomb and putrid imp, chance of t2 reanimate is very high with reanimate or exhume.
yeap, i now see the wisdom in adding the imp, so decklist edited. =)
alright, after reading yours and ESPRcon's suggestion, i edited the list a bit to include the 1/1. thanks for the comment.
It actually took me a while to finally decide to remove putrid imp but with the inclusion of additional copies of more efficient cards that can fill my grave such as entomb and buried alive, as well as sickening dreams and last rites, the 1/1 creature just does not cause enough field advantage to deserve a spot IMO.
yeap, i just went to see the first place deck by Doberne.. and it is similar.. i'm just hoping they'll release a red creature where we can pump the mana into in late game... spikeshot is good and so is lavamancer, but 1 more wouldn't hurt..
It does look similar, but that's because most RDWs run almost the same staple cards.. he's not playing koth though..
er.. do you have a decklist link where i can go see his build? i'm actually still in the process of changing into rdw.. used to play kuldotha gobs.
it's for the flashback cost of the copperline gorges that are in my SB.. i chose copperline gorge rather than rootbound crag because it does not stop me from casting a one drop in the first turn even if i were to draw it.. during the late game, it won't really matter at all as most of my spells and creatures cost 3 or less to play with the exception of koth and hero.22
thanks for the suggestion! it's a good combo actually, but i doubt i'll be doing it in the first turn as i won't have any board advantage after that.. maybe in lategame, i can sudden kill with a combo like this though. =)
oh, forget what i just said, calculated wrongly and misunderstood your comment.
it would be 20 damage, memnites don't have haste.
yeah, forget about the obliterator, i forgot it deals non-infect damage.
undead alchemist makes this deck into a semi-mill deck that swarms the board wif zombies which is a nightmare for you opponent. =) and the priest you're talking about is Skirsdag High Priest.
yeap, sounds good, edited the deck list already.. any more suggestions on innistrad cards?
I'm not using disenchant as i'll be playing this deck in standard format. heartless summoning can still help after turn 5 or 6 for my late game plays and it can also help when i start bringing in more myrs with Reservoir and Turbine.
Good suggestion, I added O ring for sideboard as it can deal with more threats for one extra mana. for creatures i still have dispatch and dismember in sideboard.
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