T2 UW Spine Control v2

by awleon on 03 March 2011

Main Deck (60 cards)

Planeswalkers (2)


Artifacts (3)


Land (24)

Sideboard (14 cards)

Sorceries (3)


Instants (6)

Artifacts (1)


Enchantments (4)

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Deck Description

A control deck to destroy everything bouncing Spine artifact with Venser !
An unusal deck with an unexpected strategy.


This deck had several changes since its creation. I used to use Sunblast Angel as "finisher" but I noticed that after engine the combo, I can win even only with the Myr, the Stag is enough for it too and also acelerates the combo with Spine.

The trick is to have the control cards to postpone aggro attacks and raise a defense with the Walls. Gain time is the key. Safe Passage holds bigger hits, the counterspells are more to protect Venser and avoid too critical things went into the game. Use Myr only to ramp, avoid using it for defense if you can.
Combo raised, attack the lands as priority and then have all the time in the world to won.

Sideboard not defined yet.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,449 times.

Mana Curve

Mana Symbol Occurrence

1230000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T2 UW Spine Control v2

Why use Disperse when Into the Roil is the same, but better?

0
Posted 03 March 2011 at 22:17

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Roil is Zendikar. I'm testing this deck yet, I think I'll start use it in local tournments from April on. Soon Zendikar is off so i want to get used with futurely T2 cards

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Posted 04 March 2011 at 22:42

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i know u want to use future cards but guard goazoma would do wounders for this deck

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Posted 08 March 2011 at 13:32

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Yeap, would be nice indeed.
But the Frozen Wall is doing well its job. It eventually dies agains infect, but the no-untape hability holds very well slowing down aggro agility - which is my main concern.
Thanks!

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Posted 11 March 2011 at 20:33

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