awleon

1 Deck, 10 Comments, 0 Reputation

Agree on that.
You could even control the opponent table, but probably he'll do the same on yours and the game will be resumed in lucky and take hours to finish.

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Posted 24 March 2011 at 17:03 in reply to #145769 on Seeker and Destroyer

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I had created this edeck, very similar and tested in Cockatrice against different decks, making several adjustments.
The mechanic around it is very difficult to execute... Is a fun deck but most recent decks are too fast to keep this being competitive.
Great idea, though. I like unusual decks, all mine are. This is not a critic only a feedback, I played with it, liked, but is for fun only.

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Posted 17 March 2011 at 20:22 in reply to #137107 on mono RED infect

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Nice, i'll test it and comment later. I'm looking for a a white myr deck.
I agree about the signal pest but I prefer not a total aggro approach

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Posted 17 March 2011 at 19:21 as a comment on Myr deck (comments pls)

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Maybe illaden (comment above) suggested to use the Vat instead of those creatures.
I would suggest a middle term about that - Take out Hydra and put 2 Mimics. Keep Putrefax.

Mimic Vat is good in this deck because it increase the number of creatures in the front line without using drawing card mechanisms, or at least reduce creatureless situations for advanced ronds of game!

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Posted 14 March 2011 at 15:28 as a comment on T2 Green Infect V2

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If I understood well this deck, you hold the game with Kraken, then you use the blue creatures habilities to seek and ramp the Wurmcoil or Mindslaver.
I think its a bit slow this deck, in the place I play, too few decks are control or combo ones, perhaps you need something to hold the initial turns, more conterspells for example. I have a control deck but infect deck would force you to sacrifice you blue creatures way before you ramp the Engine.

Consider focus the deadly objective on ramp Engine wih more carts to protect this (removing preordain), or focus on control with Mindslaver and Lux Cannon but forgetting dedicate too much cards to ramp it. Ramp without protections is too dangerous.

Hope some words here can be usefull

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Posted 12 March 2011 at 09:18 as a comment on Blue Engine

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Yes, there are. But I think is a 4fun deck, not necessarely (professionally) competitive.
But yes, it give us a great idea for create a T2 deck, such as putting 4 Tempered Steel instead of Matrix. Could be good either to remove some of ramp-myrs (including the 1x cards) and think in a little of buy-card magics to accelerate the deck.

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Posted 12 March 2011 at 08:43 in reply to #140735 on Myr

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Yeap, would be nice indeed.
But the Frozen Wall is doing well its job. It eventually dies agains infect, but the no-untape hability holds very well slowing down aggro agility - which is my main concern.
Thanks!

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Posted 11 March 2011 at 20:33 in reply to #139268 on T2 UW Spine Control v2

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Roil is Zendikar. I'm testing this deck yet, I think I'll start use it in local tournments from April on. Soon Zendikar is off so i want to get used with futurely T2 cards

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Posted 04 March 2011 at 22:42 in reply to #137559 on T2 UW Spine Control v2

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Awesome deck. Simple, fun. I am developing a shipper version of it, the swords are too spensive.
I have one Koth, did you consider use at least one? I think i will not in mine, is very good but off-topic
Did you lost control off the table agains other aggro deck? I though in use Pyroclasm only for switch control of the battle field, what do you think?

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Posted 02 March 2011 at 21:48 as a comment on mono RED infect

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I had just published a similar deck, but more control, less creatures.
Also, is a less spensive one.

I would appreciato your opinion, since I only over design phase with my deck.
Thanks.

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Posted 15 February 2011 at 14:30 as a comment on Venser Control

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