Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Get your Vexing Devils, Tattermunge Maniacs, Burning-Tree Emissaries, and Rip-Clan Crashers out early, then attack. Whenever your opponent gets anything out, destroy it and keep attacking. Once Deus of Calamity comes out, you should win in a few turns. Here is my rationale for card selection:Burning-Tree Emissary allows you to get 2 two-drops out on your second turn without ramp.Deus's ability might not trigger, but he's a solid 6/6 for 5.Clan Defiance and Flame Slash are both underrated cards. Their only weakness e=is being a sorcery. Flame Slash is basically a pumped-up Lightning Bolt that targets creatures and Clan Defiance allows you to spot removal three times in one card.Domri Rade is mostly here to help get creatures out. I only use his -2 with Deus of Calamity on the board. I doubt he will reach his ultimate, seeing as this deck wants to attack with creatures as much as possible.This decks main weakness, I found, is control. Nacatl Outlander and Vexing Shusher will go in, and Smash to Smithereens as well if the deck is artifact-heavy.
This deck has been viewed 1,056 times.
Ever considered colossal might in this deck? Also, why isn't destructive revelry in your sideboard? Doesn't more Atarka's Command deserve to be in your starting lineup?
Permalink