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Exchange shock with seal of fire which is more tactical.Imagine a person playing ramp through birds of paradise and noble hierarch.If they see a seal hit play at turn 1 they might hold back their creatures for some turns.You sort of also spend the mana at turn 1, but get to flame things later, meaning you get to combine a bolt and a seal at turn 4 but only pays 1 mana when taking something big down.I've always wondered why burn with eidolon of the great revel doesn't play with the seal.It does not trigger the gutter snipe, but you don't want not to open the game by flaming stuff.Ignite memory belongs to a deck with at least 24 mana, preferably 26, unless you start playing with rituals (seething song would do it) I'd also cut it down to playing just 2 of it.
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What format is this supposed to be?
It's not geared for the eternals so my guess is kitchen :)