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Power, power, power. This deck is not to be trifled with. The beginning is slow, thanks to the high cost creatures, but once it gets going, only deathtouch can really do a number on it. Most of the sorceries in this deck focus on bringing back dead creatures, and devestating with high powered creatures.
At first, its wise to summon Tormented soul, and any other low cost creatures out first while putting out mana, then start summoning wurms. I usually save Doubling Chant for when the battlefield is somewhat full of creatures, and so far its been effective. The four Tormented Souls in this deck are meant to whittle away at opponents while wurms are unable to be summoned.
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