Wurm Apocalypse

by AviirTheBrave on 27 October 2013

Main Deck (74 cards)

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Deck Description

Power, power, power. This deck is not to be trifled with. The beginning is slow, thanks to the high cost creatures, but once it gets going, only deathtouch can really do a number on it. Most of the sorceries in this deck focus on bringing back dead creatures, and devestating with high powered creatures.

How to Play

At first, its wise to summon Tormented soul, and any other low cost creatures out first while putting out mana, then start summoning wurms. I usually save Doubling Chant for when the battlefield is somewhat full of creatures, and so far its been effective. The four Tormented Souls in this deck are meant to whittle away at opponents while wurms are unable to be summoned.

Deck Tags

  • Wurm
  • Power
  • Graveyard
  • Gravecrawler

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00181137

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wurm Apocalypse

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