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Possible third turn 10 point infect damage
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Flight Spellbomb <--> Bladed Pinions Kazandu Refuge <--> Copperline Gorge
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Infect decks need to be very, very fast in order to be competetive, using lands that come in tapped is slow. What happens when turn 3 comes and you need that red mana for assualt strobe? All your red comes in tapped, and if you played it earlier then you cant drop your blight mamba/necropede/ichorclaw turn 2. As nice as those lands are they slow infect down to the point that it just cant compete. Basic lands/Fetch Lands/M11 rare lands only.
livewire lash is a must in infect decks in my opinion