Red/Green Infect

by avatarwoe10 on 09 December 2010

Main Deck (60 cards)

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Deck Description

Possible third turn 10 point infect damage

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000820

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red/Green Infect

Flight Spellbomb <--> Bladed Pinions
Kazandu Refuge <--> Copperline Gorge

0
Posted 09 December 2010 at 08:45

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Infect decks need to be very, very fast in order to be competetive, using lands that come in tapped is slow. What happens when turn 3 comes and you need that red mana for assualt strobe? All your red comes in tapped, and if you played it earlier then you cant drop your blight mamba/necropede/ichorclaw turn 2.

As nice as those lands are they slow infect down to the point that it just cant compete. Basic lands/Fetch Lands/M11 rare lands only.

0
Posted 09 December 2010 at 10:20

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livewire lash is a must in infect decks in my opinion

0
Posted 09 December 2010 at 20:13

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