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So... Lots of werewolves to put your opponent on the defensive from the start. They'll be so worried about playing two spells a turn that they'll only be half focused on their original strategy. Meanwhile you don't have to restrict yourself at all. With enough moonmists to transform your army whenever you want and an Immerwolf or two to keep them that way. After that the nasty werewolf abilities will practical hand you the game as long as you keep up the attack.
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