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Multiplayer - Ramp Very simple ramp deck that seeks to stick an early Lurking Predators and/or Cream of the Crop to ensure that it plays nothing but creatures for the rest of the game. The listed Creatures all fill various roles ranging from drawing cards, to nailing fliers, to handling troublesome permanents and more. I've listed ones that I personally like, but you can always update the deck to feature what you have on hand. If mass removal is a particular concern for you, then you could always include more draw and/or recursion effects. Greater Good, Momentous Fall, Harmonize and Garruk, Primal Hunter all come to mind as cards that could support Genesis and Regal Force with respect to keeping you in the game. If enchantments start causing you trouble, consider adding Calming Verse to the deck. It won't touch your important permanents, but will thouroughly destroy the boards of anyone trying to clog the field with pesky enchantments. Creeping Corrosion could also be added to handle annoying artifacts, which just goes to show you that a deck like this doesn't have much that it needs to be concerned about. You should always have solid answers to anything and everything that people throw your way. One card that this deck doesn't have (but easily could) is Summoning Trap. The card clearly shines in counter-heavy metas, but even casting it normally is usually fine.
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