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Multipplayer - Control The basic idea of this deck is to play a turn 1 Bloodchief Ascension (ideally anyways), a turn 2 mana accelerant (Guardian Idol or Charcoal Diamond) and then a turn 3 Smokestack or Braids, Cabal Minion (preferably Smokestack). From there it will play a variety of recursive creatures and cheap artifacts to fuel either card until it can lock the other players at 0 permanents. The plan is to keep Smokestack at 1 counter for the most part and to simply pitch whatever is convenient to it every turn. The deck is not "just dead" if it doesn't have a Reassembling Skeleton or whatnot since it can still pitch random cards to it until it finds one. The deck runs 8 2 drop accelerants since it really wants to start every game with a turn 3 Smokestack whenever possible. I fear that it would be too slow otherwise. Drawing too many is never that bad since you can always pitch them to the sacrifice triggers or use Guardian Idol to beat down (which is hopefully adding counters to your Bloodchief Ascension). Smallpox and Ensnaring Bridge are your primary defensive measures, with Smallpox also contributing to the cause of getting people down to nothing. Most of the beaters in this deck hit for 2, which is relevant given that Bloodchief Ascension is the primary win condition. Darkmor Salvage is a nice recursive land which also helps recur Bloodghasts if need be. Either way it does a lot of work when it comes to overcoming Smallpox and whatnot.
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If your not on a budget, replace a few of your guardian idols with Sol Rings. And if your rich, the best card for this deck would be Crucible of Worlds (perfect combo with Smokestack). Also, i would take out two land and maybe two smallpox for a few bump in the nights. I dont like smallpox in the deck since it makes you sacrifice, that and ensnaring bridge (since your hand will run out fairly fast with this deck) are the only two cards i dislike. Chainer's Edict, Diabolic Edict, and Surgical Extraction are all good replacements. I really recommend the previous cards, but some options to consider are also Pawn of Ulamog (as an awesome engine), Innocent Blood (for that must kill hermit druid :P), and Mortician Beetle (combos amazing with Pawn). I usually don't leave such long comments but I really like the deck, great job avalon, hope i helped in some way
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