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im going to help you out here. this may sound a bit douchy but i have had a land destruction deck as my first deck ever and i still have it and update it regularly. ( it ca ne found here http://www.mtgvault.com/endgamer31/decks/groundbreaker/ ) any way here is a deluge of info that WILL help if you listenCARDS THAT DONT BELONG... AT ALL:all the artifactsfire screamerhorrible hordesknight of duskmana leechmire kavupatron of nezumisanguine guard (this card is OK but it is very mana expensive and there are much cheaper regenerators that you could usevicious kavupox ruinationwildfireCARDS THAT ARE OK BUT YOU SHOULD PROBABLY DROP:trench wurmdwarven minerscalding salamanderthunderscape familiarSPELLS/ENCHANTMENTS TO CONSIDER ADDINGpoison the wellrain of tearsdrain the welldingus egglightning boltterminaterecoupfireball or other X cost burn spellBIG CREATURES TO ADD THAT ARE GOOD IN THIS SITUATIONgoblin mutantgoblin goonorggsome sort of large dragon. (personally i think rorix bladewing is going to be best bang for mana, but any big dragon will do)SMALL CREATURES THAT WILL HELP KEEP YOU ALIVEdrudge skeleton or other cheap regenerator (will-o-the-wisp is really good if you can get some urborg skeleton also works pretty well)dragon hatchling (this acts as basically a fireball every turn as best bet is they wont have creatures out that have flying)i know this seems like alot but trust me. there is 16 years of playtesting land destruction decks going into this info dump lolif you have any questions feel free to ask!
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Thanks for the advice. :)It is very much appreciated. After all this deck is far from being complete.I really like card like pox and wildfire but the effect they have on my permanents is too catastrophic. I guess I have to replace them by adding a 4th stone rain and a rain of tears. :( Ruination is really good since the people I play against have plenty of nonbasic lands in their deck and in this one I have none…so I think it is a nice card for me.These spells/enhancementsPoison the welldrain the welldingus eggrecoupAre really good and I will admit that I didn’t knew they existed As far as creature go the plan was to win the game through them but I think I overdid as far as mana costs go..Some “fixes “are required Questions:1) Why do you say that mana leach doesn’t fit?i considered it a alternative to a land destruct.2) Why the damage spells? I preferred creature in order to keep pressuring the opponent. I understand that some extra creature destroy would be beneficial though I don’t know whether the 4 befoul are enough. 3) I have 2 wall of souls. Do you think they fit??Thanks again.:)
no problem! glad to help!1. mana leech.... technically yes it is a way to get a mana out for a while but there are too many ways for them to negate him ( think of a burn deck. it could quite easily kill him with one mana and then they all of a sudden have 2 mana out where as if you had just destroyed it they would be left with only one mana) basically it isnt bad per say but its spot in your deck would be better used by either an actual land destruction card or a creature that is keeping you alive/ doing damage2. a few reasons. A you are using spells anyway and have the ability to possibly bring some of them back with recoup so you might as well and B they are more insurance against the possible one mana creatures that your opponent will inevitably get out throughout the game. 3. wall of souls could work i actually like wall of razors (i had it in my deck actually for awhile) as it has the potential to actually kill some of there small creatures that fall through the cracks although wall of souls just turns their small creatures against themselves so its kinda 6 of one half dozen of another.as for creatures you just went abit creature crazy lol when i first made my deck i basically just put every good black and red creature i could get my hands on into the deck. it obviously turned out horrible lol. the main thing to keep in mind is this. How can i turn a creatures downside into an upside and or negate the downside. thats why creatures like orgg and goblin goon and goblin mutant work well. they are not going to have big creatures and or you will have more creatures than them so you end up getting a big creatures for very cheap with basically no down side. i suggested dragons just because they can be very good heavy hitters late game and one or 2 will go a long way and help protect you frfo small fliers if he happens to have thoseagain if you got any questions feel free to ask.
also missed that instead of befoul you can use a wreaking ball and it removes the non black restriction. i also like terminate for creature destruction.
true i got into a creature frenzy...the problem is that i have to make do with the card i have.Until i get the ones i need(when and if i do) you'll see a few creatures that dont really fit in.for now i'm getting a couple of fireballs in the deck.I like to make changes at a slow pace and playtest as they go :)once again thanks for helping me understand how the deck should be :) I'll try to get the cards i need:)
in a red black land destruction deck you must run: sinkhole, wasteland, strip mine, the tabernacle at the penderlvale, raze, crucible of worlds, blight, rishadan port, null rod .....
but i dont have those card..i create decks with what i have,if i get something more fitting it gets its place but until then there are many things i can change.thanks for the suggestions though :)