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Build up, defend...Venser. All the creatures (other than the Birds) have triggered effects when they come into play, so pop them in and out for whatever effect you need to use multiple times. Low on mana? Primeval Titan, get two lands put them into play, remove him from the game until end of turn with Venser, and get two more when he returns. Can't match their offense with your defense, remove the Stonehorn Dignitary from the game with Venser and when it comes back, they can't attack next turn. If Venser stays in play, the combo with Stonehorn Dignitary can shut down the attack indefinitely. Oblivion Ring helps for threat removal, Day of Judgment serves as a standard reset (leaving Venser to gaze at the battlefield). If you can control the tempo of the game, getting Venser's ultimate more than one time is a possibility. From that point, casting something as simple as Ponder can trigger your two (or more) emblems to exile permanents. However, this scenario really is the worst case scenario. With enough beef on the table (which the deck provides) the simple removal of one counter from Venser can make your creatures unblockable until end of turn. Not perfect by any means, but still not that bad and very fun to play.
Blink your creatures with Venser if in the long game, or go for the quick kill with power and unblockable attacks via Venser.
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