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The general deck is centered around select control and vampire creatures. The inclusion of nine creature destruction spells in the main deck allows you to carve a path to your opponent, while birds of paradise and mana ramp cards such as rampant growth or harrow add enough bolster to your land count to cast larger bombs such as Sorin Markov or Karn Liberated. Attack, destroy, attack. If the strategy doesn't work to your satisfaction, pre-emptively exile select permanents or cards in hand (yours or your opponents) to 'Karn's Pocket' (the exile stack associated with Karn in regards to his ultimate) and restart the game with whatever Karn has accumulated for you. After this, begin again with the assault, which will more than likely be in your favor. It's things like this that make time travel fun.
Search for mana, play creatures, destroy creatures, attack. If it fails, restart the game with Karn, repeat process.
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