Rain Dance - Druid

by AugustinIV on 04 January 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This deck is one half of a pair of decks designed to be played as a team for the Double Battle Brawl Challenge posted by ericdevey.

The idea for this deck is to get out a ton of mana producing Elvish druids, then use Gilt-Leaf Archdruid to snag the other decks lands, and Hurricane for a stupidly obscene amount.

The other half of this 2 deck combo can be found here: http://www.mtgvault.com/ViewDeck.aspx?DeckID=131530

Deck Tags

  • Experimental

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000052

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rain Dance - Druid

now, since hurricane and squall line deal damage to each player, you would also be dead. Does the other deck have something in it to prevent lose of life?

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Posted 04 January 2011 at 14:58

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No, but it has life gain. I'm assuming that a 25 damage Hurricane/Squall line will kill 3 out of the 4 players in the 2v2, but that since this deck's teammate will live, the team wins.

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Posted 04 January 2011 at 15:30

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Could just as easily run 2 non-druid Elves in place of Squall Line and Hurricane -- Joraga Warcaller and Ezuri. Funnel mana into Joraga's multikicker, and Ezuri's regenerate / overrun abilities. IMO, Joraga Warcaller and Ezuri should be used in place of the two spells. They'll provide a more consistent win, if for no other reason than because you can tutor them out of the deck via Harbinger, but you cannot do that to Squall Line or Hurricane.

Other cards of interest: Asceticism (more regen, super shroud) and Genesis Wave (funnel all that mana to cast... your entire library..)

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Posted 04 January 2011 at 16:51

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Or Gelatinous Genesis.. could easily drop 10x 10/10s on turn 6 ;)

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Posted 04 January 2011 at 16:53

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