Counter-Terrorism

by Atyger96 on 08 January 2013

Main Deck (60 cards)

Sideboard (30 cards)

Instants (2)


Artifacts (2)


Enchantments (2)


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Deck Description

Hydra's + Mana + Coat of Arms + Kalonia.
Blessing + Savagery + Howlpack + Hydra.
Champion + Primordial + Fungal Sprouting.
Jarad + Demon + Howlpack + Guildmage.

So many options.

How to Play

The trick to this deack is quite simple, get +1/+1 tokens and double, triple, quadruple them whenever possible. Start off slow(ish) with small hydras (possible because of very lost casting costs) and build them up piece by piece.

Kalonia and Coat of Arms make smaller creatures (Hydras and Elves) larger, and with a Corpsejack this effect is exponential. Blessings of Nature is at it's best when you get a Hydra out and you draw it from the deck. Especially if you've already got a Corpsejack in play.

The trick is two-fold. Hydra's with Trample and super-tokened thanks to Corpsejack, will win you the game. Jarad, with lots of killable critters (Not to mention Howlpack), and Guildmage to bring them back into play, and the Demon to play off one another, will win you the game. And finally, you have Champion, who gets super-beefy when you get a decent card in play (Desecration Demon, for example) and are able to compliment him with Fungal Sprouting.

Deck Tags

  • Hydra
  • Counter
  • Golgari
  • Corpsejack
  • Menace
  • Jarad

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 710 times.

Mana Curve

Mana Symbol Occurrence

0010042

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Counter-Terrorism

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