Let us begin anew...

by attacktion33 on 01 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (2)

Instants (8)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

shape anew / blightsteel colossus deck

Deck Tags

  • Combo

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 3,263 times.

Mana Curve

Mana Symbol Occurrence

0261600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Let us begin anew...

...what if blightsteel dies?

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Posted 01 February 2011 at 21:09

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the fact that there are only two artifacts doesnt bug you at all? i mean he has search but >> eh

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Posted 01 February 2011 at 21:35

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the point is to make them discard anything they might have to kill my blightsteel, or counter anything they do get off. and i only have 2 in there because i have enough card draw to get either the chalice or a trinket mage, and if i had more than one chalice i could accidentally shape anew for that, which would suck. i guess i could put another colossus in there for good measure, but i dont really think its necessary.

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Posted 01 February 2011 at 21:58

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also blightsteel is indestructible

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Posted 01 February 2011 at 22:58

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lots of stuff kills indestructible exile them and all that i would get the infect lands and the old mirrodin lands that turn into artifact creatures then you wouldnt need the chalice at all

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Posted 02 February 2011 at 10:35

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journey to nowhere, gatekeeper of malakir, unsummon, arrest, pacifism, cancle, mana leak, stoic rebuttle, steel sabotage, leonin relic (i think thats the name) any artifact exile will send him packin.

i made a shape anew deck, you can check it if you wish. it uses blightsteel, turn 3.
but i'm telling you, man, he's not as good as he seems.

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Posted 02 February 2011 at 18:47

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Jrvis has deleted this comment.

Posted 04 February 2011 at 00:26

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Revoke Existence.
Nuff said.

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Posted 05 February 2011 at 18:07

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LemonHarangue has deleted this comment.

Posted 01 February 2011 at 21:21

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You cast Shape Anew...

I cast Naturalize in response on your chalice...now what?

I think you should try Darksteel Axe instead, Also Nexus Inkmoth as your Anew targets.

I'd also cut 1x Durress,1x Inquisition, and the 2x Selective Memory and instead use 4x Negate as an additional counter package. You're not worried much about creatures they throw out, it's them targeting your colossus or target Anew-Artifact you gotta watch for.

He might be indestructable, but he can still be exiled.

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Posted 01 February 2011 at 22:31

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ok, again, the idea is to make you discard anything that could mess with the combo. also, any artifact that isnt 0 mana cost will slow the combo, i would have to wait until turn 5 at least to get out the artifact then cast shape anew. i do like the negates though, i think i might switch them for the selective memories.

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Posted 01 February 2011 at 22:50

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also blightsteel colossus is indestructible, the only thing im worried about are counterspells really.

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Posted 01 February 2011 at 22:57

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"You cast Shape Anew...

I cast Naturalize in response on your chalice...now what?"

Sacrificing the Chalice is a cost of Shape Anew, it's already gone and cannot be targeted. It's like using an instant-speed land destruction spell in response to tapping land for mana....it just doesn't work.

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Posted 04 February 2011 at 00:21

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Yeah I was thinking the same thing, but I checked. Shape Anew reads "the controller of TARGET artifact sacrifices it." So the chalice would be a target, not a cost, which means destroying it would make the spell fizzle.

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Posted 04 February 2011 at 00:29

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I just want to emphasize that Naturalize is a perfectly legal counter to Shape Anew (Though imo, Nature's Claim is vastly superior). Shape Anew does not have any additional costs, the sacrificing does not occur until the card resolves. So, if you can remove his /only/ artifact before the spell resolves.. guess what. No legal targets, no Blightsteel Colossus.

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Posted 04 February 2011 at 02:30

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You're right, I thought it read the same was as like Koldotha Rebirth.

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Posted 05 February 2011 at 00:10

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my man the attack has it right. black 1 cost discard spells r absolutely ideal in here. they are a perfect fit

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Posted 01 February 2011 at 23:00

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i like this idea so much im gunna build my own version of this deck

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Posted 01 February 2011 at 23:02

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Ditch the Chalice, put in four Inkmoth Nexuses. Those can be your artifact to sacrifice, and don't trigger when you go searching for it with Shape Anew. You also might want to consider Master's Call, if you can fit in white, as that likewise creates artifacts without being an artifact itself. Ditch the Trinket Mages - there's only one card they can pull, and that shouldn't be in there at all - and put in a couple board sweepers, like Consume the Meek or Black Sun's Zenith (or Day of Judgement if you go white). Also, for protecting the big guys, Not Of This World is pretty tough to beat, as it's free to counter anything targeting the Colossus once its in play.

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Posted 01 February 2011 at 23:10

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that still causes me to get the colossus out on at least turn 5 because the inkmoths ability costs one to use. the idea is to get the combo off as fast as possible, and since shape anew costs 4 to play, turn 4 is ideal, and i can get that with the trinket mages/everflowing chalice. with as much card draw as i have it shouldnt be a problem getting at least one trinket mage or the chalice itself. plus if its a creature, there are more ways to kill the nexus than there are to destroy the chalice, if my opponent is using alot of control.

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Posted 01 February 2011 at 23:20

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here is the link to my version

http://www.mtgvault.com/ViewDeck.aspx?DeckID=142272

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Posted 01 February 2011 at 23:16

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FenwayHotspur has deleted this comment.

Posted 02 February 2011 at 13:10

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I think I have to agree with the consensus here about finding some way to protect your combo. You are prioritizing speed (which is great) but unlike some other combo decks, you only have one possible combo, and it can only happens one time.

Here's an example. I have a sac deck focuses on Demon of Death's Gate. I can get him out on turn 3. Sometimes, he gets countered. However, I have 3 more shots at it so I'm ok running the risk of blindly going all in for him right away. What I would want to know, is how you'd adapt to this situation:

1. It's turn 4. You pop the Blightsteel combo. You pass the turn afterwards.
2. Opponent casts Revoke Existance on colossus. You have no mana to counter, obviously.

What happens next?

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Posted 02 February 2011 at 13:11

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I agree. It's a great combo, but It has a ton of vulnerabilities. I think there's a pretty good chance it won't go off on turn four anyways, so running inkmoth nexus as a backup to the chalice is a good idea. It takes one more turn, but it can't be countered, isn't hit by sorcery speed, and almost doubles your chance of getting the combo going on turn five. Also, it's probably a good idea to run an extra blightsteel, in case something like FenwayHotspur described happens to your first one, or if you draw it before the combo goes off.

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Posted 04 February 2011 at 00:52

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The idea is to make them discard anything that could hurt the combo, so of course there is a possibility of that happening (them drawing it 3rd or 4th turn), but its not likely. and with both duress and IoK, i can look at my opponents hand to see if they do have anything. but i think i can handle those odds. I guess i could throw in another colossus, but it doesnt really seem to make much of a difference.

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Posted 02 February 2011 at 16:04

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That's what i was curious about. You've got an obvious win condition, but it looks like as soon as that Colossus is somehow neutralized, you might as well concede.

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Posted 02 February 2011 at 19:49

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what if you draw the first colossus (:

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Posted 02 February 2011 at 20:59

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if i draw him first then i can mull or use see beyond.

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Posted 03 February 2011 at 01:46

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I seriously suggest you check my shape anew deck. I have a lot of suggestions, but it'd be better if I just showed you.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=138584

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Posted 03 February 2011 at 20:40

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ok, well i like this build, i dont really need any other creatures than the blightsteel, i would rather just have more control to make sure they have no board so i give the blightsteel a clear path. I dont really see a point in adding any other infect creatures. One blightsteel is enough, because i can just mull, or use see beyond for just that purpose. the only thing im worried about really is if they bounce him

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Posted 03 February 2011 at 22:53

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but then again i would hopefully make them discard it. maybe i need more discard?

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Posted 03 February 2011 at 22:54

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you're missing the point. you have a single blightsteel. if someone journeys it, you're dead. screwed. game over.
so, whats your back up plan?
You don't have one. This deck is a one trick pony. and that's its flaw.

I can't seem to get you to realize just how flawed this style of deck really is xD
what if you draw blightsteel (AFTER you've kept your hand, you cant just mul him away) and you dont have see beyond? aggro decks will tear you apart.
what if somebody cancels your blightsteel? a plan b would be swell, wouldnt it?

if this deck is casual, then I guess it's okay. my shape anew deck is only casual as well. but if you want this deck to go anywhere, you need a plan b, or at least a more flaw proof plan.

sorry man,

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Posted 03 February 2011 at 22:58

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So, you see.. I have this crazy idea. I agree 100% with the above comments, this deck dedicates too much to one single creature.. a creature that /every single deck/ is going to side-board a solution to. (I can't stress that enough, *every* deck will have a solution for Blightsteel in its sideboard) You're relying too much on "It shouldn't go wrong." but what if it does (and trust me it will).

Lets focus on what you've got. You've got a U/B control deck that supports only a single win condition. So.. how about provide another win condition with what you've already got? Liliana's Caress, Quest for the Nihil Stone, Bloodchief Ascension (with a little more focus on discard -- Liliana's Specter, Horrifying Revelation is AMAZING with Bloodchief..) and you can turn your U/B counter/discard control support into a driving force in this deck. Then you're not tethered down to just a single creature to win or lose the game for you :)

Just a thought.

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Posted 04 February 2011 at 02:43

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unless someone is running a straight control deck, most people wont sideboard in alot of cards to deal with one card. in that case they probably wont draw enough to get past the discard but i guess i could put more in or something. And if someone is running straight control then i could wait to pull off the combo until i know they cant get me with anything. I'll have to playtest some different things, but i am starting to like the inkmoths more, i might put them in.

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Posted 04 February 2011 at 13:07

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I give up.
It's your deck, man. If you don't like my suggestions, it's completely up to you to ignore them.

But my opinion stands.

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Posted 04 February 2011 at 13:09

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The Inkmoths are a huge deal for this deck.

So far as sideboard removal, I don't mean that people will run cards explicitly to remove Blightsteel, but every worthwhile deck already runs /something/ in its sideboard that is capable of neutering Blightsteel.

White runs Condemn (for counter-quest) and/or Revoke Existence, Blue is typically already full of counter spells and unsummons, Black has Memoricide, Red (I suspect) will begin to run Into the Core, but otherwise already has artifact destruction galore, Green likewise has plenty of artifact destruction.

Each of these is capable of removing the threat that Blightsteel poses (in your current deck) even despite being indestructible. (Remember, if you only have 1 artifact and you cast Shape Anew, they can destroy that artifact in response to fizzle Shape Anew)

Discarding is indeed a potent defense, but it doesn't guarantee you getting your plan off without a hitch.. and if a hitch you do hit, then its gg for you.

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Posted 04 February 2011 at 16:10

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EthanLewis: I'm not just completely ignoring your suggestions, i think i might put inkmoths in, but I really think that the discard can work. I havent played with this deck at all, so I dont really know what works or not yet, but once I do, i will definitely change it up if it needs to be, and I will take your suggestions into account when I do, I appreciate the criticism, but I really think this can work. I'll tell you in like a week when I get my besieged cards.

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Posted 05 February 2011 at 10:56

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i made some changes, better?

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Posted 05 February 2011 at 11:06

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No worries man, lol.
But yes, those changes are better. Although I'd still look for a late-game plan. i.e. is BSC gets owned

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Posted 05 February 2011 at 12:48

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White is a great addition, if only for Master's Call. More potential targets for Shaping!

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Posted 03 February 2011 at 23:27

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Why not use Treasure Mage and some more mana ramp with some backup infect creatures? It seems like a much more reliable and counter proof way of getting a big creature out. It seems as if you are putting all your faith in a plan that most decks will account for.

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Posted 04 February 2011 at 00:07

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im gonna leave a comment on this deck so i can look at it latter. But i have one that i am working on that is a U/G ramp shape anew ramp blight steel deck.

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Posted 04 February 2011 at 01:28

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i have been seeing these a lot lately, what ive seen people do just incase the big guy dies is a 4 of the new infect land, and some of the flying infect guys(the bug guy and dragon) just so your not out of the game if he dies.

R/G battle Cry
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=143013

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Posted 04 February 2011 at 13:48

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+2 blight steel
+2 knowledge pool

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Posted 04 February 2011 at 14:52

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i think that blightsteel is a good card but hes gonna be an instint target almost everytime imo

would you care to look at my b/w deck

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=142268

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Posted 04 February 2011 at 16:55

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imo i would add at least one more blight for good messure just in case he taken out

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Posted 04 February 2011 at 16:56

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what if you draw Blightsteel first turn? You lose basically....

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Posted 04 February 2011 at 17:48

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see beyond

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Posted 05 February 2011 at 10:58

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whats that? overflowing challice?
Crush!
no more challice

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Posted 04 February 2011 at 18:19

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Playing him as fast as possible should be the first indication that your deck relies on surprise, rather than strategy, to win. This should then immediately tell you that your idea of how the deck should play is flawed, and while legitimate, needs tuning.

For instance, in a tournament setting you won't just be playing one game against someone, you'll be playing a best of 3 probably. So let's say, things go ideal and you win. Game 2, they go first. They drop down a Brittle Effigy and wait. You have literally 0 ways to stop that, you didn't go first so you can't duress it out of their hand, you have no bounce, you have no shroud, you have -nothing- to stop that. Mystifying maze literally ends you.

Assuming you will have the discard (which you don't, 6 discard cards, really? That means you have a 10% chance of drawing a single discard card) to stop them from dealing with your combo is rather naive. Your combo is susceptible to counter and removal of many different kinds--the likelihood of you having more than one discard card in your hand is rather low.

Compare your 6 ways to stop your combo to your opponents ~12-20 ways of stopping it that in no way interfere with the operation of their deck.

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Posted 04 February 2011 at 23:14

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Kich has deleted this comment.

Posted 04 February 2011 at 23:27

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replace oculus with sea gate oracle. they will be a life saver if blightsteel is in your hand

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Posted 05 February 2011 at 01:59

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Put in not of this world its amazing for big guys take this scenario
T1: Land, pass turn Op T1: Land, Bolt, pass turn
T2: Land, Chalice for 1, pass turn Op T2: Land Kiln Fiend, Pass turn
T3 Land, Shape Anew into Blightsteel (all tapped out) Op T3: Act of Treason/Mark of Mutiny/ Metallic Mastery, Win.......
Turn 3 you get him out but you're tapped out so you're kinda f'ed. With not of this world you can easily counter when they target him and then you kinda just win :D

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Posted 05 February 2011 at 10:44

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just me talking here but I would take out the black altogether. you can run masters call with it and take out teh chalice this way if you have to pop a nexus instead you don't hinder yourself to a chalice. Also white says I can DoJ after I shape anew..have my blightsteel out and then swing win game for 11 counters. condemn is nice stall as well casue with blightsteel you don't care about life. also means you can add gideon for extra help against creaturs and journey to nowhere to help make sure you get your combo. white just seems like a better fit instead of black. think about it. This way you don't need the trinket mage cause he is bad in this kind of deck. I should be stall, counter, draw power. shape anew one turn do it all win then profit. also more counter cause everyone is gonna be running the white and red cards that exile artifacts. Indestrutible does not stop exile and condemn. you have to protect the blightsteel to win. just saying. check out my deck and see what you think if you want
http://www.mtgvault.com/ViewDeck.aspx?DeckID=143748

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Posted 05 February 2011 at 11:22

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@shane9102: Sea Gate Oracle does no such thing. The card reads: "Look at the top two cards of your library, put one of them in your hand in one on the bottom of your library.", if you've been playing it as "Draw 2 cards, put a card on the bottom of your library" you should immediately stop, as that is not what the card does.

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Posted 05 February 2011 at 12:15

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i love the idea of this combo, i think you did a great job putting it together. if i had the money i would deff try to make one of these decks myself. If u dont mind maybe take a look at my mono blue deck and make some suggestions? one thing i would suggest is maybe consume the meek but its not that big a deal

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Posted 06 February 2011 at 02:37

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Try the combo of Blightsteel and Neurok Invisimancer.

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Posted 06 February 2011 at 13:25

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Why not just skip straight to Distortion Strike in that case?

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Posted 06 February 2011 at 23:02

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ryan1028 has deleted this comment.

Posted 06 February 2011 at 22:40

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I'm honestly surprised that I haven't seen a deck that is more artifact-based with Blightsteel Colossus as just ONE win condition; such a deck would be based more on Kuldotha Forgemaster to get him out. I think a deck like that would be more consistent in that its goal wouldn't be completely based on getting Colossus on the battlefield asap (that would just be a bonus for such a deck). Let's face it, while a combo deck is busy trying to pull off its combo, it will get smacked in the face by an aggro deck time and time again, and those discard spells (especially Duress) won't help you with that...

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Posted 06 February 2011 at 22:41

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Its nice that u tried to make a deck around this combo, but anyone that purchased a fat-pack and read the players guide in it was told about this combo.

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Posted 07 February 2011 at 10:23

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i think it is way to slow...

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Posted 07 February 2011 at 14:09

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Such a good combo, I was thinking about doing this also. You could also add spine of ish sah

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Posted 07 February 2011 at 20:57

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