see beyond
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EthanLewis: I'm not just completely ignoring your suggestions, i think i might put inkmoths in, but I really think that the discard can work. I havent played with this deck at all, so I dont really know what works or not yet, but once I do, i will definitely change it up if it needs to be, and I will take your suggestions into account when I do, I appreciate the criticism, but I really think this can work. I'll tell you in like a week when I get my besieged cards.
unless someone is running a straight control deck, most people wont sideboard in alot of cards to deal with one card. in that case they probably wont draw enough to get past the discard but i guess i could put more in or something. And if someone is running straight control then i could wait to pull off the combo until i know they cant get me with anything. I'll have to playtest some different things, but i am starting to like the inkmoths more, i might put them in.
but then again i would hopefully make them discard it. maybe i need more discard?
ok, well i like this build, i dont really need any other creatures than the blightsteel, i would rather just have more control to make sure they have no board so i give the blightsteel a clear path. I dont really see a point in adding any other infect creatures. One blightsteel is enough, because i can just mull, or use see beyond for just that purpose. the only thing im worried about really is if they bounce him
if i draw him first then i can mull or use see beyond.
The idea is to make them discard anything that could hurt the combo, so of course there is a possibility of that happening (them drawing it 3rd or 4th turn), but its not likely. and with both duress and IoK, i can look at my opponents hand to see if they do have anything. but i think i can handle those odds. I guess i could throw in another colossus, but it doesnt really seem to make much of a difference.
that still causes me to get the colossus out on at least turn 5 because the inkmoths ability costs one to use. the idea is to get the combo off as fast as possible, and since shape anew costs 4 to play, turn 4 is ideal, and i can get that with the trinket mages/everflowing chalice. with as much card draw as i have it shouldnt be a problem getting at least one trinket mage or the chalice itself. plus if its a creature, there are more ways to kill the nexus than there are to destroy the chalice, if my opponent is using alot of control.
also blightsteel is indestructible
also blightsteel colossus is indestructible, the only thing im worried about are counterspells really.
ok, again, the idea is to make you discard anything that could mess with the combo. also, any artifact that isnt 0 mana cost will slow the combo, i would have to wait until turn 5 at least to get out the artifact then cast shape anew. i do like the negates though, i think i might switch them for the selective memories.
Spikeshots are better than the arsonists because they can be buffed up and select where they want to deal their damage multiple times. and im not really using mana for a whole lot because everything is so cheap. I'm just a big fan of teetering peaks, after playing with them in my not updated goblin deck, i couldnt see going without them. you are right about tuktuk though, i replaced him with a wardriver. I like the instigators simply because they have double strike, and when they are buffed it gets big fast, also it could save me some mana to use for spikeshots or other things. goblin guides are just so expensive.
the point is to make them discard anything they might have to kill my blightsteel, or counter anything they do get off. and i only have 2 in there because i have enough card draw to get either the chalice or a trinket mage, and if i had more than one chalice i could accidentally shape anew for that, which would suck. i guess i could put another colossus in there for good measure, but i dont really think its necessary.
Thanks for the comment, i appreciate the suggestions. Adding red does seem like the best thing to do, it gets alot more spawns out. And you're right, infiltration lens does work, gets you board very quickly. I do like your deck, i have one thats similar in that it uses raid bombardment, i recently drafted eldrazi, and i realized i never really used them to their full potential. but this is the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=135514 I also used some of your suggestions in this one too. Thanks again.
steel overseer?
good idea, and even if i only have one out, thats just another enchantment they have to get rid of before going after near-death experience.
read the card, it says exile it at the beginning of the next end step. it isnt sac'd or destroyed, but exiled, which means it never hits the graveyard
i figured i would have metalcraft most of the time, so the mox opals could take care of extra mana.
why not use voltaic key?
i can drain all my life after i get the near-death experience out, at the end of their turn so they cant attack me, and right before my upkeep.
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