i recommend thought reflection to double the fun, and an eldrazi titan to keep your from decking yourself, kozilek would fit the card draw theme, and ulamog could give you a great late game option with discard utility early on... BTW, crucible of worlds is on the banned list.
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run martyr's bond is another card that comes to mind, attrition could double the fun...sorin lord of innistrad should be in there for lots of little chumpers and fun stuff. in keeping with the vampire theme, i suggest checking out the ravnica sets, i think it was either rakdos or dmir that had some fun black vampires.
no oblivion ring?
what happens when they blast your graveyard, wipe your artifacts, or counter/destroy your revive mechanic? i know in my EDH i run several cards to do those things at instant speed, tormod's crypt and fracturing gust being particularly prominent in my mind. my point is that with a deck that combos off like yours, you either need to in immediately, or make that combo a secondary advantage, your deck can be killed any way a combo deck can, but it doesn't have the innate advantage of winning immediately.
no mention of the wonderful card vindicate? the only thing that makes it not broken is that it pulls from both control colors and could be replaced by spells in either... also, look at the orzhov ravnica stuff, they have some pretty nasty stuff, and the W/B stuff in lorwyn block got pretty crazy as well, unmake is going to be a great card for your consideration as well. R?B shouldn't feel left out either, with terminate, fumarole, void, and phyrexian purge.
wow, i really like the fact that you have taken that general, and managed to make a fun deck with it. all i seem to see that run for is combo of some form, rather than the fun idea of grabbing cool creature. the kamigawa dragons for G/W could be fun, one taps down permanents and the other puts counters on something, and congregation at dawn fits this deck perfectly with the idea of grabbing big fun stuff. tooth and nail is great too, especially for grabbing a favorite creature, and one of my favorite cards you could add is stonehewer giant. as for straight legendary creatures, selesneya from ravnica is bound to have a few, and iona, shield of emaria or akroma angel of wrath have a pretty hefty feel to them, definitely "legendary".
it takes alot less to win than what you have in there...your hermit druid combo is your main win condition, and i recommend running 5 color, make the land base W/G/B and focus on search. the thing to think about is one tormod's crypt and you get slaughtered, and once people see hermit druid, see you search for hermit druid, or suspect you run hermit druid, they WILL get tormod's crypt, overall it doesn't really turn into a fun game, my friend ran it for a while and he beat me a few times, it came down to him tutoring for druid before i tutored for tormod's, same deal with all your other combo's, best standalone i see in there is skythrix, all in all you don't have any counter control even though you run blue, one counterspell and your done with. also, 5 color with W gets you sun titan, which is combo grabber on a stick, and tooth and nail is always fun...
hm, what is your main win condition?
oh, and running an eldrazi with that much ramp couldn't hurt, remember emracruel is banned though.
as i understand it, the goal is to put lots and lots of land into play ad outramp everyone so you can play a big nasty green thing, right? i'd recomend running bureoning, it will always let you outramp someone as long as you have land in hand, and the one green casting cost makes it a first turn drop. also, budoka gardner will let you do something with the massiva amount of land you have hoarded, and omnath, locus of mana will turn that green land into green mana which will make him a green powerhouse. my main uestion is how do you intend to keep land in your hand? you should be playing 3-5 land a turn...
looks better, there is still some choices that have me confused though, why do you run disentomb when you can run all the green recovery spells like eternal witness, or if you don't want creatures, try regrowth. also, once again, with the wonderful black removal, i have a hard time seeing plunge as a preferred spell. also, as i was saying, you definitely should run an eldrazi titan, you discard so much, I'm curious how often you have decked yourself before you can win. running some stuff that benefits off of card draw and larg hands could really help, although I'm not all that familiar with what is out there to do that, I'm pretty sure that theres at least a card with something like "whenever you draw a card, gain a life" thought reflection again comes to mind as a good card for you, and running lord of extinction could get interesting as a late game with your massive graveyard. my point is that your deck seems to jump all over the place, card advantage is great, but if you have 5 cards but no answer for the one card they have that is about to slaughter you, say, ulamog, then your still going to lose. i understand the underdog tactic, but i am trying to see how you can turn things around in your favor, for example, in my Bant EDH where i do the same thing, i run lots of life link equipment to make a massive comeback late game. as it is it seems like your resources will be drastically drained by that point. what i'm getting at is you need a big play, things like yawgmoth's will and praetor's council would help, but i can't see how you pull off a victory once someone has set themselves up to be a threat to the entire table. oh, and BTW, i think iso scepter is banned.
what exactly is the central theme of your deck? i see that you run alot of control, but the you have brawn and vengevine, also with that much card-draw, running an eldrazi titan (other then emrakul) would probably be a good idea for graveyard cycling as well as a big nasty late game. running the blue reflection from lorwyn block that doubles all draw would be good too, and praetor's council never hurts with that much discard I'm sure you do. life from the loam, (i think) to get land that you discard or that gets destroyed to increase hand size or regain utility could be good. as for creature choice, I'm utterly confused. also, with the amount of beautiful G/B removal out there, i can hardly think of a time when turn to frog would be more useful than hard removal. I'd recommend replacing it with maelstrum pulse, and running acidic slime as well. i run GWU jenara EDH, and it operates probably quite similar with control/aggro duality, W and B are both very similar removal colors, I'd suggest checking it out to see if you get any ideas for integrating it with U/G. also, lifes finale and black sun's zenith are both things to think about for mass removal. green sun's zenith is good as well for grabbing a tucked general or a needed creature. maze of ith is a must, and i recommend tolaria west as well.
look at lightning ball instead of uktabi drake.
any help would be great, but ideally if someone could tell me of a card that can untap an artifact.
ohh and relic of progenitus
check memory erosion out also
springjack!!!
i meant sprinjack pasture
try adding rupture spire, helix pentacle, springlike pasture, forbidding watchtower, reflecting pool ,exotic orchard, memory erosion, and all the vivids like vivid creek and vivid grove.