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Use spells to bring your opponents creatures to 0 power, then switch their power and toughness. for a means of control, this has a good amount of draw and doubling cube for mana acceleration if its need in order to play stormtide leviathan. Which, while not a win condition on its own, will make sure your opponent is stalled while you fly overhead with powerful sphinxes.
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Everflowing Chalice, Mind Stone and Chrome Mox (among other things) are better ramp for you than Doubling cube (if you have to be able to have 7+ mana in order to ramp with it at all). This deck really wants Isochron Scepter so you can get more uses out of those p/t switch spells. Leviathin is definitly a win-condition on his own. He's an 8/8, unblockable (he has Islandwalk and he makes all lands Islands) and he can lock down the other players attack force. I'd say cut a few of those Sphinxs, like Goliath, and add in more counter magic (Mana Leak, Rune Snag, etc..) that way you can control the game a bit better.
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Thanks for the suggestions! ya, i really only put in doubling cube and the sphinxes because they were the cards that i have.
I think "Meishin, the Mind Cage" would be a nice addition
I like it!
I like it, seems like a great idea, never thought of it.
Ovinomancer is a cool card. My friend uses it, and I love it when he turns terra stompers into 0/1s. Makes me laugh. He also looks like Tim from monty python, and the illustration is hilarious. A reusable ovinize. Might work in your deck.