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The basic idea is to get your sword of the meeks out, by drawing them or using fabricate for them. and then using time sieve to sacrifice them and take an extra turn. when a myr or thopter comes into play, you get back all your sacrificed sword of the meeks.
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You are kinda missing something... The idea is to run Thopter Foundry so that when you sac Sword of the Meek it comes back... Then you can keep doing that for every mana you can produce and then sac 5 thopters to get an extra turn with Time Sieve
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Thanks for the advice! But i decided against the thopter foundry/ sword of the meek combo. Mostly because I only use this deck for casual play and its extremely cheap and aggravating to play against. taking out thopter foundry seemed to make it good but not broken.
yeah my play group gives me grief for running thopter/sword so gratz to you for not taking the easy way out
cool idea for a deck... I own sword of the meek but I never got to play it... please comment my "slivers gone wild" deck at: http://www.mtgvault.com/ViewDeck.aspx?DeckID=129962
alright. ill take a look.
Oh and for this deck the new mirrodin besieged "Thopter assembly" works just great with time sieve...
that is a very very easy infinite turn combo. did wizards not catch this or something?