This same deck of mine, hit 20+1's, likes, 3000 views!, and is in about 4,5 folders !,of other players, at TO site, another MTG site!
Thanks everyone for liking, +1 the deck, making it hit the hot page. Please like, +1 the deck, when,if like the deck, an or even if don't like the deck, because it is a land destruction deck, then please like, +1 the deck, when, if think the deck is a nice, ok, solid, etc, build, when, if want. Also please comment on, about deck. Thanks for comments, likes, +1's. And thanks for any likes, +1's, comments, in the future. Thanks. Mike
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**INTRODUCTION**:
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Maybe 1 of the best, if not Maybe 1 of the best, if not Maybe the best, PURE, 100%, DEDICATED, FOCUSED, Somewhere BETWEEN TIER 1.5 to Tier 2, TURN 1, 1.5, 2, MODERN FORMAT, LAND DESTRUCTION DECK???
THAT'S A BOLD CLAIM, QUESTION. Here is a logical DECK BREAKDOWN, DECK DESCRIPTION PRIMER, below here, that logically explain why make the BOLD CLAIM, QUESTION, above, and in Deck name, why the deck is maybe, probably 1 of the best Land Destruction Decks, when compared to 75% to 93% of the Land Destruction decks posted here, TO, TCG, MTG Salvation, etc, other sites.
I have looked at compared this deck with about 55% of the decks, here, and at the other sites. The biggest reasons why this deck better then those other decks, is that those other decks dont destroy land until turns 3,4,5, and dont deal with creatures, and dont have a good enough sideboard to shore up weakness, like this deck does.
This deck somewhere between consistently to semi consistently about 77.5% to 89% of the time destroys lands on turns 1,2, turn 3 worst case on extremely rare occasions, and if Mulligan, your almost guaranteed to start destroying lands on turn 1,2, about 89% to 99% of the time. The deck also deals with creatures.
Turn 1, drop a land, tap land for mana, remove 2 spirit guides from hand, for 2 red mana, play either [[Stone Rain]], or [[Boom/Bust]], on turn 1, destroy land
Turn 2, drop either [[Darksteel Citadel]], and [[Boom/Bust]], or if dropped a [[Birds ofParadise]], on turn 1, then [[Stone Rain]], or [[Simian Spirit Guides]] + [[Stone Rain]], destroy land.
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Posted a variant version of my deck in past. Got 29 +1's, at TO site. This a Revamp of that deck, that did not have [[Primal Command]] , [[Incendiary Command]], [[Wrecking Ball]], [[Simian Spirit Guide]], [[Boom/Bust]]
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Goal, purpose of deck, is to Level playing field, semi compete vs, send EXPENSIVE cards to graveyard, of EXPENSIVE $1350, MODERN FORMAT, Semi Pro, Semi Amateur, Semi Competitive, Tournament, Semi Tournament, ETC, Tier 1.5, Tier 2 decks. The deck, sideboard, should put up a tough fight, be a darkhorse, rogue deck, win about 49.9% of its games, etc
The goal is to start destroying, removing opponents land on turns 1,2,3. Continue do that until Charmbreaker, Hoard Smelter Dragon hits field, swing 1,2,3 times for game, while dealing with the extremely rare creature, planeswalker, etc, threats.
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**DECK BREAKDOWN**
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69 CARDS, 26 LANDS A 37.7%(.376(26÷ 69) LAND MANA RATIO, 5, 4 of's, 3, 3 of's, 7, 2 of's, .
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** CARD CATEGORIES **
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* LAND DESTRUCTION * : 27
* NON [[LIQUIMETAL COATINGS]] LAND DESTRUCTION * : 22
* [[LIQUIMETAL COATINGS]] LAND DESTRUCTION * : 11
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* 3[[Wrecking Ball]]
* 3 [[Acidic Slime]]
* 2 [[Brutalizer Exarch]]
* 4 [[Boom/Bust]]
* 4 [[Stone Rain]]
* 2 [[Incendiary Command]]
Not only destroys a land, but draws cards to find, get more land destruction cards.
* 2 [[Primal Command]]
Not only puts a land on top of library, but also fetches [[Acidic Slime]], [[Brutalizer Exarch]], to hand, to then cast into play to destroy a land
* 2 [[Wreak Havoc]]
* 4 [[Oxidizer]]
* 2 [[Hoard-Smelter Dragon]]
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*CREATURE REMOVAL*: 16
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* 3 [[Wrecking Ball]]
* 3 [[Acidic Slime]]
* 2 [[Wreak Havoc]]
* 2 [[Incendiary Command]]
* 2 [[Hoard-Smelter Dragon]]
* 4 [[Oxidize]]
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*RAMP*: 7
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* 4 [[Birds of Paradise]]
* 3 [[Simian Spirit Guide]]
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*COPYING*: 4
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* 2 [[Mirrorpool]]
* 2 [[Mimic Vat]]
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*SEARCH,TUTOR*:4
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* 2 [[Brutalizer Exarch]]
* 2 [[Primal Command]]
Searches for creatures
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*GRAVEYARD RECURSION*: 4
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* 2 [[Charmbreaker Devils]]
* 2 [[Primal Command]]
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*BURN*: 2
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* 2 [[Incendiary Command]]
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*BOUNCING, FLICKERING, PUT CREATURE TOKENS THAT TRIGGER ENTER PLAY EFFECTS*: 2
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2 [[Mimic Vat]]
Makes token copies of Acidic Slime, Brutalizer Exarch to destroy land, search for creatures.
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*CARD DRAW*: 2
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2 [[Incendiary Command]]
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*LIFE GAIN*: 2
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2 [[Primal Command]]
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**STRATEGY**:
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Deck wins by destroying land about 83% of time by, on turn 2, turn 3 at latest about 93% chance, and only about 3% to 7% of the time turn 4 at latest. And about a 5 to 10% chance of destroying a land on turn 1. It continues consistently destroying land until about turn 15.Destroys land until get out either [[Brutalizer Exarch]], an or [[Charmbreaker Devils]], an or [[Hoard-Smelter Dragon]], as win con
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**SYNERGY/COMBOS**:
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Land Destruction Cards have great Synergy, Options.
You can reuse land destruction cards from graveyard. You can draw cards in mid game to get more Land destruction cards, and you can shuffle your land destruction cards back into your library. And you can destroy other threats.
Here are some combos:
* [[Charmbreaker Devils]], with land destruction cards in graveyard.
Charmbreaker will get back a land destruction card back from graveyard to hand at random.
* Charmbreaker + [[Primal Command]]
* Charmbreaker + [[Incendiary Command]]
* [[Mimic Vat]] +
[[Charmbreaker Devils]]
Let's you reuse your graveyard land destruction cards each turn
* Mimic Vat + [[Acidic Slime]]
Let's you destroy anything but planeswalkers, each turn, including land each turn
* Mimic Vat + [[Brutalizer Exarch]]
Let's you search for any creature, or remove any non creature permanent, including lands, each turn.
* [[Mirrorpool]] +
[[Charmbreaker Devils]]
let's you reuse a land destruction card from graveyard
* Mirrorpool+ Brutalizer Exarch
Let's you search for a creature
* Mirrorpool + [[Acidic Slime]]
let's you put out a creature Acidic Slime that allows you to destroy anything except creatures, planeswalkers, destroys land.
* Mirrorpool + [[Primal Command]]
Let's you search for 2 creature, or remove 2 land, or gain 14 life
* [[Mirrorpool]] +
[[Incendiary Command]]
* Mirrorpool + [[Wrecking Ball]]
Let's you destroy either 2 of foe creatures, or destroy 2 lands, or 1 creature, 1 land
Mirrorpool + any land destruction card
Destroy 2 land
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**CARD CHOICES**:
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*HEROES*:
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* [[Charmbreaker Devils]]
Charmbreaker is a win con.
So why only have 2 of them? With Land destruction, that's all that need, because of search, tutor, graveyard recursion cards, and can shuffle him back into library, with [[Primal Command]], and because no more room in deck and because don't want him early, and because with no land opponents not likely to remove him before he swings for game. Also foes will likely have used removal on other stuff, and won't be able to remove him before he wins the game. But if leave him out for lot of turns, he probably will be removed eventually.
* [[Brutalizer Exarch]]
He can search for [[Acidic Slime]], [[Goblin Dark-Dwellers]], Charmbreaker. He can destroy lands, planeswalkers, artifacts, enchantments, even indestructible stuff, because he doesn't destroy,but puts the non creature permanent on bottom of foe library, where likely will never see it again. And he is a 3/3 so he is a 3 for 1 for 6 mana, that can drop on turns 3,4,5,6.
That's awesome.
*[[Hoard-Smelter Dragon]]
Destroys Everything while getting bigger, while flying over dealing 5+ damage, when have [[Liquimetal Coatings]]
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*Semi Hero,Semi great,good cards*:
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* [[Wrecking Ball]]
Let's you destroy creature or land.
* [[Acidic Slime]]
destroys everything(when have [[Liquimetal Coatings]], except Planeswalkers,destroys land. Has Deathtouch ability to chump block destroy big non trampling creatures, and or keeps them at bay until can deal with them, get out Charmbreaker, win con, etc.
* [[Primal Command]]
Searches up important creatures, put foe land on top of his library, denies him card draw, gains life, and let's you shuffle your graveyard with land destruction cards back into your library, to reuse them, which is especially good vs mill, discard decks, and if you have a [[Incendiary Command]], to then draw cards, after you shuffled your graveyard land destruction cards into your library, in order to speed up getting, reusing land destruction cards.
* [[Incendiary Command]]
Draws you cards, yes you have to discard hand, but should not be a problem only having to discard less important cards to draw cards. Yes it helps your opponent card draw wise, but by the time you cast Command turns 4,5,6, if you started destroying land turns 1,2, your opponent will likely either not have the land, mana to cast stuff, or will have lands. And if he plays 1 land a turn, because he drew lots of cards, with card draw, then just keep on destroying his lands 1 a turn, which you likely will be able to do, what with drawing cards, and 23 ways to destroy land.
Also with this card you can board wipe speed decks, and since everybody plays with nonbasic lands these days, you can destroy a nonbasic land.
* [[Mirrorpool]]
Let's you copy creatures, land destruction spells
* [[Mimic Vat]]
Let's you put a token of [[Acidic Slime]], [[Brutalizer Exarch]], out which destroys stuff, Searches for creatures, etc.
Also Mimic Vat, acts as a deterrent for creature removal on your side, because if they remove your creatures, they trigger Vat.
Also if you kill something like a foes tarmogoyf, you can trigger vat, and put out a BIG Goyf each turn in, on your side, each turn.
Also the advantage over [[Conjurer's Closet]], is its 3 cmc, instead of 5 cmc, which is important with other 5 cmc stuff in deck, and only cost 3 mana to activate Vat. And you can copy foe creatures, so you can kill a foes big 20/20, no pump, etc, and copy, put out a 20/20 on your side each turn. Tho that's not likely to happen with land destruction, but opponent may sneak out
[[Elvish Piper]], then use piper to get out a big 20/20. Still not likely tho. But at least your covered for that with Vat.
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*Above Average,to semi good,to good,to almost semi great cards*:
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Destroys creatures or land
* [[Boom]]
Combined with mana ramp creatures like [[Birds of Paradise]], and [[Simian Spirit Guides]], [[Molten Rain]], destroy land CONSISTENTLY turns 1,2,3 at latest, turn 4 1% of time.
* Same with [[Stone Rain]], except it does not deal burn damage.
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**READING THE DECKLIST**:
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When reading the deck list, it's important to not just go by the categories, like creatures, artifacts, instants, sorceries, though it's important to go read thru those decklist categories.
It's important to read thru the Card Categories. Yes it's long, but the Card Categories section that tells how many land destruction cards have, shows how the deck is built, works, etc.
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**HOW TO BUILD,PLAY THIS DECK**:
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A LOT OF TIME, Playtesting LOTS of sample hand simulated games on the sample hand thing.
That has shown the deck works the way it is.
Making some to almost a lot of changes could make the deck either not work, or not work as well as it could.
Normally, the land base can be replaced, But this deck relies on the FETCH lands, and Dark Steel Citadel to make Boom/Bust work right.
Only the Stomping Grounds, and Overgrown Tomb, Bloodcrypt, can be replaced with 2 Mountain, 2 Forest, 2 Swamp, if on a budget.
Of Course anybody building this deck can, is free, etc, to make whatever changes they want.
It's just that if they do that the deck might probably not work as well.
That's not ego, that's just logic, perception.
Also like said a lot of time, testing sample hands, comments, suggestions, tweaks, small changes, have gone into trying to making this deck as good as possible.
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Thanks for taking time to view, read the deck, this deck description, making comments, liking, +1 ing the deck, etc.
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**SIDEBOARD**
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* 2 [[Tunnel Ignus]]
Stop foes from playing 2,3 land per turn, by doing 3 damage per land played beyond the first land played each turn, per Ignus in play. They can take 6 to 24 damage per turn, if they are playing 2, 3 land per turn. That encourages them to only play 1 land a turn, instead of 2, 3 land per turn.
* 2 [[Autumn's Veil]]
Stops blue, black, from countering your land destruction spells, and from removing your creatures, permanents, etc.
* 2 [[Surgical Extraction]]
will remove all copies of any card from the game. Good for a any card that Wreaking havoc on, against your deck. Also good for helping Autumn's Veil stop blue, black, by getting rid of all copies of any counterspell, kill spells. Also helps against graveyard decks.
* 2 [[Grafdigger's Cage]]
Stops foe from casting stuff from their graveyard.
* 2 [[Trinisphere]]
Makes foe always pay 3 mana for spells that cost less then 3 mana. This shuts down Affinity for artifact decks, and decks with a LOT of 1, and 2 cmc cards
* 2 [[Slagstorm]]
Both Anger of the Gods, and Slagstorm do the same exact thing, except that Anger exiles all killed creatures, that were killed by Anger.
And Slagstorm, can deal 3 damage to foe life total, instead of to every creature. Anger can only deal 3 damage to every creature.
Also these 2 cards are almost the same, both cost 3 cmc, so even though have 1 of each, it's still like having 2 of 1 or the other, instead of 1 of each. That why have 1 of each, because almost same, but extremely just barely by skin of teeth different.
These 2 cards, Anger, Slag, is good against fast, speedy, blitz, horde decks, that put out a LOT of 1/1 to 3/3 VERY FAST.
Only have 3 of them, because already have 2 [[Incendiary Command]] in deck, that deals 2 damage to every creature.
2 Melira Slyvok Outcast, to deal with infect.
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**WHAT NEED HELP WITH**
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Need help with:
* 1. Is there a 3 cmc card that destroys land, an or a creature, that is not a 4+ cmc card like: [[wrecking ball]], that is not [[Wild swing]], that doesn't give a 3/3 to foe like [[Beast Within]], and isn't random like Wild Swing, that doesn't make me sacrifice a permanent, like with [[Crack the earth]], etc, that can replace the 3 [[Wrecking Ball]] slots with?
If there isn't then stick with 4 Stone Rain to destroy lands by, on turns, 1,2,3.
* 2. Even though I think I have a solid sideboard, metaboard, I am open to sideboard suggestions that does what my sideboard tries to do, but better.
Other then these things I am only open to very slight tweaks, outside of what I have asked for help with here.
Thanks for any help with the things I have asked for help for.