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Mono blue mill that thrives on control until you can mill out your opponent
The key of this deck is to play it based on what your opponent is giving you. If they are super aggressive out of the gate, the control cards are there to limit damage until you can get your mill ramp going. If they are slow out of the gate, you can drop creatures to help build defense/ start the mill with crabs that only grow more potent with time and save the control for baddies.Turn 1- crab/ unsummon/ vapor snagTurn 2- fog bank/ maddening cacophonyTurn 3- fraying sanity (ideal) or Riddle keeper (secondary)From there just drive mill as fast as possible, using any remaining control to minimize damage in the interim. Baral's Expertise is there as a temp board wipe and also allows a mill the same turn if things start to go sideways later in the game.
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Some cards to consider:Thought ScourVisions of Beyond[Oboro, Palace in the Clouds]]Jace, the Perfected MindIpnu RivuletMystic Sanctuary
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