alright, thanks :)
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well, it's a control deck... It's goal really isn't to win fast
you might have some trouble casting them, your mana base is just a LITTLE weak...
i would sideboard both double negative and swerve. main deck more applicable counters like essence scatter and negate
yes, i guess that's obvious... well you're only 3 cards away from the goal. i would cut relic crush, khalni gem, and elvish archdruid
are you playing standard (type 2)?
that's the sad thing about magic: if you want good cards sometimes you gotta spend money
you're playing aggo, journey to nowhere and o-ring are both slow removal, something aggro does better without (o-ring is best sideboarded anyway) path would be a better option. brave the elements is cool, harm's way is broken, but I see narrow escape as a little unnecessary.
it's a cool idea... but 28 land and 8 mana accelerators? i just see this deck getting mana flooded WAY too easily. and yes, your sideboard needs a little re-thinking
too many cards
yeah, it would be pretty expensive, but I have most of the cards needed, excluding lotus cobra. but what would you suggest? I am very open to opinion/changes and criticism
Exchange: Coat of Arms for Honor of the Pure, and Veteran Armorer for Veteran Armorsmith Throw in some removal of some kind And since you're running 20 Plains, you might consider playing Emeria, the Sky Ruin
Although, I once played Bant Sureblade, which is a pretty good soldier. The only problem with him was that I didn't get many other multicolored permanents out very often, making his ability nearly useless
As you can see in the decklist, I play Sigil Captain and Overrun, both green spells. Sigil Captain for buffing up Conqueror's Pledge and Overrun for... basically the same thing.