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Win condition: Zombie apocalypse! Start early with Grixis Grimblades and Roofstalker Wights, then get your Undead Alchemists in to start building up zombie forces. Remember, the Undead Alchemist's zombie generation ability works with ANY mill ability, so flash back those Dream Twists and equip those Trepanation Blades! In late game, Grimgrin can live off your zombie tokens and bust your opponent's defenses, while Dralnu can provide more mileage for your Doom Blades and Distortion Strikes.
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Stick with one plan of action... mill or infect? if you add 2 or more ideas together in a deck they do not and will not work.. I know because the people who taught me magics were pretty much drill Sargent about all the what if i did this...or that...
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Thanks for the comment. Strangely enough that's pretty much the opposite of how I've learned how to play Magic. I've always had options built into my decks (which explains why I rarely ever run 4-ofs in my decks). In this case both the Mill and the Infect are creature-based and are delivered the same way (Distortion Strike). It's either Undead Alchemist or one of the infectors, preferably with Trepanation Blade. Infect goes for early win, while Mill is for late game. This is nothing more than a casual deck, and I don't mean to win any tournaments with it.
Granted, I should run 4x Distortion Strike. It's crazy good.
um yeah that is good