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Wizards made Chandra versus Jace, so now I'm going (to try) to power up Jace's deck. I hope it works, comments are appreciated. I tried to make this fit with the theme of Jace being an illusionist, telpathic, and not sure whether or not he's good or evil, hence all the mill cards. If anyone actually cares, this deck isn't extended legal. Lots of the cards (ghost ship, Illusionary presence) fit well with the theme, I believe. I know this isn't all out powerful, but I think it could do well in casual play, if not tournament.
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instead of Abduction, check out Control Magic. Also, you should never have 1 of anything in a deck because the chances are so slim that you will actually get them, thus making them useless. Either commit to having 2 or 3 of them or let them go. Overall good deck that will mill quite well.
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LOL its funny that you say that cuz I have an Orzhov guildmage * a single one!* in my favorite deck, and for some reason, he finds his way into EVERY game I play. I always draw it, even when I don't need. SOmetimes it can even be annoying when I'm hoping for one of my finishers or another land and i draw... the guildmage.