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General: Isperia the Inscutable Strategy is to stall the board with enchantments and tapping opponents creatures until Isperia can fetch you the big flyers, like Akroma or Sphinx Ambasodor. Also a lifegain subtheme for the instant win with Felidar Sovereign. *Update* Took out illegal cards, Added Marble Diamond, Bant Panorama, Path to Exile, and Invincible Hymn. I think this will help my mana (I can path my own guys) and make Felidar Sovereign a little more Potent.
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You have a good deck. but you have some illegal cards: Seaside Citadel, Trial//Error You don't have enough life gain to warrant the use of the sovereign in my opinion. take a look at my EDH when you have a chance. it's got basically the same theme, only with mill and grave removal http://mtgvault.com/ViewDeck.aspx?DeckID=39435
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oh wow invincible hymn is evil. that is very nice to have. Add mystical tutor and personal tutor to search it.
Cool- Isperia is definitly an oft overlooked general. U/W is really strong in EDH, so I think you have something good brewing. I'd start looking at taking out some of your smaller one-shot effects. For instance, Boomerang, Neck Snap, Devouring Light, Cancel, Negate, and Righteousness are some of the types of cards that run you out of steam fast. A couple of really efficient spot removal cards are ok, like Path to Exile or Hinder, but running too many becomes a problem. I'd focus on getting a few more Wrath effects to slow the opponent down; there's a million budget variants of Wrath of God and most are worth playing. A few more big creatures to play with Isperia would be nice. Reveillark has plenty of targets in your deck, and would be even better with a Karmic Guide to combo off with. Tradewind Rider is another flier that can slow the opponent down, and if you just bounced a permanent to their hand you're probably going to be able to trigger Isperia! Somnophore and Blinding Angel are some other fliers that can help lock down your opponent. Lightning Greaves seems important to protect your general. Soul Foundry could be fun with Meddling Mage. With your life-gain subtheme, Feudkiller's Verdict is definetly an option. And Storm Herd reads "you win the game". Oh, and Crystallization has a green hyrid cost in it, so it's not legal in your deck. But I still give it a thumbs up!