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Blue/White is typically used for control. This deck forgets about that in favor of throwing hordes of utility creatures to get in the way of enemy fire and then blow the board up with a nice Day of Judgement of Phyrexian Rebirth. Naturally, boardwipe isn't condusive to a creature deck's win condition. That's where Bonehoard comes in. The object is to play the game out until both sides have been thoroughly decimated and is struggling to create any board presence. Dropping a late game Bonehoard at that point is crushing. Even if your oppontent removes it, your superior card draw should allow you to have another relatively easily. The beauty of this deck is that all your creatures, minus the Consecrated Sphinx, are meant to die. You know this, but your opponent doesn't. He's too busy wondering why you are constantly throwing out non-threat creatures like Oculus and Augury Owl. As you keep chump blocking his bigger threats, you lay a trap of false confidence that his creatures will eventually get through. But one timely Day of Judgement followed by a Bonehoard will quickly silence those dreams. Remember to play your White Sun's Zeniths. These are not only an alternate win condition, but they also protect you from the very real possibility of decking yourself. Play only one Consecrated Sphinx at a time unless you are needing it for a win condition. It's true purpose is card advantage and will likely be removed quickly by your opponent. Format: Standard Designer: Eric Lucero
This deck has been viewed 1,211 times.
+4 solemns +1land +1 draw ??
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I've been considering them for sure.