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This is my version of the Boros Landfall deck that's big on the scene now. It's absolutely an amazing deck that has to be played in order to really see how good it is, but before you can step into the driver seat, you really need understand all the nuances in order to be able to pilot it effectively. This aint no Red Deck Wins with a Side of White. The most important aspect to learn is the Landfalling achieved with sack lands. You will notice that there are more sack lands then there are basic lands to fetch. This is intentional. If the game goes out beyond 10 turns with this deck something is terribly wrong. The reason for the lopsided count is a) to increase chance of drawing them before the basics themselves, and b) so you can have several sitting and waiting to be sacked at the appropriate time. In this deck you don't just fetch right away. You accumulate them and fetch strategically. Most Boros decks of this type use Goblin Guides. In the early game, they make the deck much more aggressive. Unfortunately, they also make your mid game much weaker. I replaced them with Kor Duelists. They aren't as fast, but almost always end up doing MUCH more damage during their life span than a Goblin Guide does. In addition, they don't give my opponents lands, and when equipped are still very worthy mid game threats. Format: Standard (Zendikar/Scars) Designer: Eric Lucero (based on a pre-existing design)
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Too many fetchlands man. Take out the terramorphic and evolving wilds, and put in some real basic land to speed up play that much more
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The sacklands are the heart of the deck. You never have too many. And with the really low mana curve, you don't really lose any speed.
Yah this is a landfall deck doodad thrives off fetch (I dont think he realizes). You may wanna look into Bone horde as a late game equipment drop it gets huge with all the creatures in the graveyards.