Thanks for the suggestions... they are really good... I always liked using the Crusher Zendikon as a way to either attack each turn and kill off weenies or have the land get bounced back into my hand... the land in question would be Smoldering Spires because I would only enchant that one with Crusher Zendikon in order to use it's ability as often as possible so I can give Plated Geopede a clear path to deal damage and utilize Landfall in the same turn which also means my Zektar Shrine Expedition is not a stagnating enchantment on the field and is getting the quest counters... my card synergies I tend to like here... Your deck sounds really mean with Koth in it... once again thanks for the suggestions hope you have a good day
Permalink
wow thank you for all the comments... all of the suggestions are great... I do personally love Fireblast because I primarily only use it as a way to finish the game... I have managed to deal 24 damage on turn 4 with this deck many times before (Ball Lightning attacks, 2 x Goblin Grenade, and sac 4 lands to 2 x Fireblast = 24 damage) Fireblast never said the lands need to be untapped ;). Ill take a look over the suggestions and look at everyones decks again... thank you everyone.
Thank you for the heads up on Grinding Station.
I just double checked the Mirrodin FAQ posted by Natedogg on the WotC site... it does not state that specifically under the Artifact Land description. Its the reason why I put in 12... back then I did in fact run it with 4 and 8 Islands... but as I see in newer rulings of newer NBL's cards the "reminder" that only 4 can exist in a deck remains and the Gatherer also for some reason never really clarified this... if that's the case they really need to re-update that... granted its older than some players now. BTW I loved the John Avon islands from Mirrodin.