Finally, some one who doesn't try to run both Immerwolf and Huntmaser! Thank you!
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For the last time, Immerwolf and Huntmaster don't work together, you need one or the other not both, Immerwolf prevents Huntmaster from flipping which is when it is at it's best!
This is a reoccurring problem that I see in a lot of werewolf decks. Immerwolf cancels out what makes Huntmaster a great card, it prevents it from flipping. With the other cards in your deck I think that it would be better to remove Huntmaster and maybe throw in Naturalize or the Gistaf Shepherd.
There is always Grim-Grin.
I agree with cutting the Falkenrath Aristocrats, although they would be good with Stromkirk Captain they are only great with humans. What you put in their place could be anything but some control would be nice.
Could I suggest that you remove the Bloodcrazed Neonates, they are nice cards but the fact that they have to attack each turn means that they die quickly (this is my experience). If you removed them then it would be a flat 60 card deck. Otherwise, good job!
What about side boarding Curse of Echoes? It would be really useful against burn, and great if your opponent is running a lot of spells.
great deck. It look like it could win more than a few games.
Love the deck. How does it run?
The one problem with attempting to build a speed deck, is it almost never works in competitive play. I would say that it's better to attempt a slower deck and at least have a chance than to go fast and maybe win one or two times when the opposing player is mana screwed or drenched.
What about a few sun titans and turning this into more of a solar flare? That way you could just keep bringing your illusions back.
If this was my deck, I would replace the Assault Strobes with some of the swords, like Body & Mind or Feast&Famine
What about Requiem Angel?
One problem that I can see, Immerwolf and the Huntmaster cancel each other out. Immerwolf prevents them from flipping while the Huntmaster need to flip for it's specials. I would say, eliminate the Huntmasters and throw in 4 Fullmoon Rises.
It was only one.
Instead of Shadowblood ridge, maybe some Dragonskull Summits, Rakdos Carnariums, or Molten Slagheaps.
Nice, for extra damage I would suggest a Moon Veil dragon from Dark Ascension. Tap 1 red, each creature you control gains +1/+0 until the end of the turn.
I would suggest throwing in something with flying, that way you could get worldslayer past a blockade of 1/1 tokens.
The three cards I am missing in the list are: Sorin, Lord of Innistrad Requiem Angel Thraben Doomsayer This site has not been updated so I am unable to include them in the deck list
I would suggest either a few Gideon's Lawkeepers or some Elite Vanguards.
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